- fixed a few memory leaks.
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4 changed files with 19 additions and 23 deletions
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@ -483,7 +483,7 @@ FTextureID gl_GetSpriteFrame(unsigned sprite, int frame, int rot, angle_t ang, b
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//==========================================================================
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//
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// Recalculate all heights affectting this vertex.
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// Recalculate all heights affecting this vertex.
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//
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//==========================================================================
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void gl_RecalcVertexHeights(vertex_t * v)
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