- fixed a few memory leaks.
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72101473d0
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7f3e18a6cc
4 changed files with 19 additions and 23 deletions
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@ -623,20 +623,6 @@ void gl_CleanLevelData()
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mo=next;
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}
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for(auto &v : level.vertexes) if (v.numsectors > 0)
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{
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if (v.sectors != nullptr)
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{
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delete [] v.sectors;
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v.sectors = nullptr;
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}
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if (v.heightlist != nullptr)
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{
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delete [] v.heightlist;
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v.heightlist = nullptr;
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}
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}
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if (level.sides.Size() > 0 && level.sides[0].segs)
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{
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delete [] level.sides[0].segs;
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