- use msecnode_t's for the touching_renderlists instead of std::forward_list.
- preparations for checking the proper sector to get a sprite's lighting info.
This commit is contained in:
parent
04ff4282ef
commit
7f72de6b71
10 changed files with 55 additions and 141 deletions
|
|
@ -1509,10 +1509,10 @@ void P_LoadSectors (MapData *map, FMissingTextureTracker &missingtex)
|
|||
else // [RH] Translate to new sector special
|
||||
ss->special = P_TranslateSectorSpecial (LittleShort(ms->special));
|
||||
tagManager.AddSectorTag(i, LittleShort(ms->tag));
|
||||
ss->thinglist = NULL;
|
||||
ss->touching_thinglist = NULL; // phares 3/14/98
|
||||
ss->render_thinglist = NULL;
|
||||
ss->touching_render_things = NULL;
|
||||
ss->thinglist = nullptr;
|
||||
ss->touching_thinglist = nullptr; // phares 3/14/98
|
||||
ss->render_thinglist = nullptr;
|
||||
ss->touching_renderthings = nullptr;
|
||||
ss->seqType = defSeqType;
|
||||
ss->SeqName = NAME_None;
|
||||
ss->nextsec = -1; //jff 2/26/98 add fields to support locking out
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue