- use msecnode_t's for the touching_renderlists instead of std::forward_list.
- preparations for checking the proper sector to get a sprite's lighting info.
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04ff4282ef
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10 changed files with 55 additions and 141 deletions
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@ -1294,10 +1294,10 @@ public:
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sec->SetYScale(sector_t::ceiling, 1.);
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sec->SetAlpha(sector_t::floor, 1.);
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sec->SetAlpha(sector_t::ceiling, 1.);
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sec->thinglist = NULL;
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sec->touching_thinglist = NULL; // phares 3/14/98
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sec->render_thinglist = NULL;
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sec->touching_render_things = NULL;
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sec->thinglist = nullptr;
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sec->touching_thinglist = nullptr; // phares 3/14/98
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sec->render_thinglist = nullptr;
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sec->touching_renderthings = nullptr;
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sec->seqType = (level.flags & LEVEL_SNDSEQTOTALCTRL) ? 0 : -1;
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sec->nextsec = -1; //jff 2/26/98 add fields to support locking out
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sec->prevsec = -1; // stair retriggering until build completes
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