- use msecnode_t's for the touching_renderlists instead of std::forward_list.
- preparations for checking the proper sector to get a sprite's lighting info.
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10 changed files with 55 additions and 141 deletions
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@ -2977,7 +2977,7 @@ void P_UnPredictPlayer ()
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}
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// Make the sector_list match the player's touching_sectorlist before it got predicted.
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P_DelSeclist(ctx.sector_list);
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P_DelSeclist(ctx.sector_list, §or_t::touching_thinglist);
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ctx.sector_list = NULL;
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for (i = PredictionTouchingSectorsBackup.Size(); i-- > 0;)
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{
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