- use msecnode_t's for the touching_renderlists instead of std::forward_list.

- preparations for checking the proper sector to get a sprite's lighting info.
This commit is contained in:
Christoph Oelckers 2016-12-26 11:58:08 +01:00
commit 7f72de6b71
10 changed files with 55 additions and 141 deletions

View file

@ -2977,7 +2977,7 @@ void P_UnPredictPlayer ()
}
// Make the sector_list match the player's touching_sectorlist before it got predicted.
P_DelSeclist(ctx.sector_list);
P_DelSeclist(ctx.sector_list, &sector_t::touching_thinglist);
ctx.sector_list = NULL;
for (i = PredictionTouchingSectorsBackup.Size(); i-- > 0;)
{