- added UDMF properties for spotlights (args have all been used up for dynlights)

This commit is contained in:
Jonathan Russell 2018-01-04 22:41:57 +00:00
commit 7f7c720883
4 changed files with 58 additions and 0 deletions

View file

@ -108,6 +108,7 @@
#include "a_morph.h"
#include "events.h"
#include "actorinlines.h"
#include "a_dynlight.h"
// MACROS ------------------------------------------------------------------
@ -6001,6 +6002,8 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
}
}
// spawn it
double sz;
@ -6087,6 +6090,14 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
mobj->fillcolor = (mthing->fillcolor & 0xffffff) | (ColorMatcher.Pick((mthing->fillcolor & 0xff0000) >> 16,
(mthing->fillcolor & 0xff00) >> 8, (mthing->fillcolor & 0xff)) << 24);
if (i->IsDescendantOf(RUNTIME_CLASS(ADynamicLight)))
{
if (mthing->SpotInnerAngle != 0)
((ADynamicLight*)mobj)->SpotInnerAngle = mthing->SpotInnerAngle;
if (mthing->SpotOuterAngle != 0)
((ADynamicLight*)mobj)->SpotOuterAngle = mthing->SpotOuterAngle;
}
mobj->CallBeginPlay ();
if (!(mobj->ObjectFlags & OF_EuthanizeMe))
{