- uncouple the file system from the engine's Printf function.
This is needed to use it in non GZDoom based projects.
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23 changed files with 270 additions and 243 deletions
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@ -1975,7 +1975,7 @@ void G_DoLoadGame ()
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hidecon = gameaction == ga_loadgamehidecon;
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gameaction = ga_nothing;
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std::unique_ptr<FResourceFile> resfile(FResourceFile::OpenResourceFile(savename.GetChars(), true, true));
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std::unique_ptr<FResourceFile> resfile(FResourceFile::OpenResourceFile(savename.GetChars(), true));
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if (resfile == nullptr)
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{
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LoadGameError("TXT_COULDNOTREAD");
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