- uncouple the file system from the engine's Printf function.

This is needed to use it in non GZDoom based projects.
This commit is contained in:
Christoph Oelckers 2023-08-17 21:28:35 +02:00
commit 7fee89d1f5
23 changed files with 270 additions and 243 deletions

View file

@ -1975,7 +1975,7 @@ void G_DoLoadGame ()
hidecon = gameaction == ga_loadgamehidecon;
gameaction = ga_nothing;
std::unique_ptr<FResourceFile> resfile(FResourceFile::OpenResourceFile(savename.GetChars(), true, true));
std::unique_ptr<FResourceFile> resfile(FResourceFile::OpenResourceFile(savename.GetChars(), true));
if (resfile == nullptr)
{
LoadGameError("TXT_COULDNOTREAD");