- uncouple the file system from the engine's Printf function.
This is needed to use it in non GZDoom based projects.
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23 changed files with 270 additions and 243 deletions
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@ -883,7 +883,7 @@ bool MapLoader::LoadGLNodes(MapData * map)
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strcpy(ext, ".gwa");
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// Todo: Compare file dates
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f_gwa = FResourceFile::OpenResourceFile(path, true);
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f_gwa = FResourceFile::OpenResourceFile(path);
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if (f_gwa==nullptr) return false;
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strncpy(map->MapLumps[0].Name, fileSystem.GetFileFullName(map->lumpnum), 8);
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