- uncouple the file system from the engine's Printf function.
This is needed to use it in non GZDoom based projects.
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23 changed files with 270 additions and 243 deletions
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@ -77,7 +77,7 @@ void FSavegameManager::ReadSaveStrings()
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// I_FindName only returns the file's name and not its full path
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FString filepath = G_BuildSaveName(I_FindName(&c_file));
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std::unique_ptr<FResourceFile> savegame(FResourceFile::OpenResourceFile(filepath, true, true));
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std::unique_ptr<FResourceFile> savegame(FResourceFile::OpenResourceFile(filepath, true));
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if (savegame != nullptr)
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{
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bool oldVer = false;
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