Move rgba drawers to be dispatched by r_draw_tc
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6 changed files with 2398 additions and 1285 deletions
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@ -1,37 +1,23 @@
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/*
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** r_drawt_rgba.cpp
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** Faster column drawers for modern processors, true color edition
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** Drawer commands for the RT family of drawers
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** Copyright (c) 2016 Magnus Norddahl
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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** True color versions of the similar functions in r_drawt.cpp
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** Please see r_drawt.cpp for a description of the globals used.
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*/
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#include "templates.h"
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@ -47,15 +33,7 @@
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namespace swrenderer
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{
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/////////////////////////////////////////////////////////////////////////////
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class DrawColumnRt1LLVMCommand : public DrawerCommand
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{
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protected:
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DrawColumnArgs args;
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WorkerThreadData ThreadData(DrawerThread *thread)
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WorkerThreadData DrawColumnRt1LLVMCommand::ThreadData(DrawerThread *thread)
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{
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WorkerThreadData d;
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d.core = thread->core;
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@ -66,8 +44,7 @@ protected:
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return d;
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}
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public:
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DrawColumnRt1LLVMCommand(int hx, int sx, int yl, int yh)
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DrawColumnRt1LLVMCommand::DrawColumnRt1LLVMCommand(int hx, int sx, int yl, int yh)
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{
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using namespace drawerargs;
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@ -105,90 +82,38 @@ public:
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DetectRangeError(args.dest, args.dest_y, args.count);
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}
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void Execute(DrawerThread *thread) override
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void DrawColumnRt1LLVMCommand::Execute(DrawerThread *thread)
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{
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WorkerThreadData d = ThreadData(thread);
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Drawers::Instance()->DrawColumnRt1(&args, &d);
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}
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FString DebugInfo() override
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FString DrawColumnRt1LLVMCommand::DebugInfo()
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{
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return "DrawColumnRt\n" + args.ToString();
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}
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};
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#define DECLARE_DRAW_COMMAND(name, func, base) \
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class name##LLVMCommand : public base \
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{ \
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public: \
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using base::base; \
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void Execute(DrawerThread *thread) override \
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{ \
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WorkerThreadData d = ThreadData(thread); \
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Drawers::Instance()->func(&args, &d); \
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} \
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};
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/////////////////////////////////////////////////////////////////////////////
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DECLARE_DRAW_COMMAND(DrawColumnRt1Copy, DrawColumnRt1Copy, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt1Add, DrawColumnRt1Add, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt1Shaded, DrawColumnRt1Shaded, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt1AddClamp, DrawColumnRt1AddClamp, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt1SubClamp, DrawColumnRt1SubClamp, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt1RevSubClamp, DrawColumnRt1RevSubClamp, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt1Translated, DrawColumnRt1Translated, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt1TlatedAdd, DrawColumnRt1TlatedAdd, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt1AddClampTranslated, DrawColumnRt1AddClampTranslated, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt1SubClampTranslated, DrawColumnRt1SubClampTranslated, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt1RevSubClampTranslated, DrawColumnRt1RevSubClampTranslated, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt4, DrawColumnRt4, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt4Copy, DrawColumnRt4Copy, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt4Add, DrawColumnRt4Add, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt4Shaded, DrawColumnRt4Shaded, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt4AddClamp, DrawColumnRt4AddClamp, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt4SubClamp, DrawColumnRt4SubClamp, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt4RevSubClamp, DrawColumnRt4RevSubClamp, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt4Translated, DrawColumnRt4Translated, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt4TlatedAdd, DrawColumnRt4TlatedAdd, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt4AddClampTranslated, DrawColumnRt4AddClampTranslated, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt4SubClampTranslated, DrawColumnRt4SubClampTranslated, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt4RevSubClampTranslated, DrawColumnRt4RevSubClampTranslated, DrawColumnRt1LLVMCommand);
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/////////////////////////////////////////////////////////////////////////////
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class RtInitColsRGBACommand : public DrawerCommand
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{
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BYTE * RESTRICT buff;
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public:
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RtInitColsRGBACommand(BYTE *buff)
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RtInitColsRGBACommand::RtInitColsRGBACommand(BYTE *buff)
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{
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this->buff = buff;
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}
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void Execute(DrawerThread *thread) override
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void RtInitColsRGBACommand::Execute(DrawerThread *thread)
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{
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thread->dc_temp_rgba = buff == NULL ? thread->dc_temp_rgbabuff_rgba : (uint32_t*)buff;
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}
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FString DebugInfo() override
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FString RtInitColsRGBACommand::DebugInfo()
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{
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return "RtInitCols";
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}
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};
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template<typename InputPixelType>
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class DrawColumnHorizRGBACommand : public DrawerCommand
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{
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int _count;
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fixed_t _iscale;
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fixed_t _texturefrac;
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const InputPixelType * RESTRICT _source;
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int _x;
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int _yl;
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int _yh;
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/////////////////////////////////////////////////////////////////////////////
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public:
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DrawColumnHorizRGBACommand()
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template<typename InputPixelType>
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DrawColumnHorizRGBACommand<InputPixelType>::DrawColumnHorizRGBACommand()
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{
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using namespace drawerargs;
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@ -201,7 +126,8 @@ public:
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_yh = dc_yh;
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}
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void Execute(DrawerThread *thread) override
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template<typename InputPixelType>
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void DrawColumnHorizRGBACommand<InputPixelType>::Execute(DrawerThread *thread)
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{
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int count = _count;
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uint32_t *dest;
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} while (--count);
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}
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FString DebugInfo() override
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template<typename InputPixelType>
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FString DrawColumnHorizRGBACommand<InputPixelType>::DebugInfo()
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{
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return "DrawColumnHoriz";
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}
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};
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class FillColumnHorizRGBACommand : public DrawerCommand
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{
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int _x;
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int _yl;
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int _yh;
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int _count;
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uint32_t _color;
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// Generate code for the versions we use:
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template class DrawColumnHorizRGBACommand<uint8_t>;
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template class DrawColumnHorizRGBACommand<uint32_t>;
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public:
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FillColumnHorizRGBACommand()
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/////////////////////////////////////////////////////////////////////////////
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FillColumnHorizRGBACommand::FillColumnHorizRGBACommand()
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{
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using namespace drawerargs;
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_yh = dc_yh;
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}
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void Execute(DrawerThread *thread) override
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void FillColumnHorizRGBACommand::Execute(DrawerThread *thread)
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{
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int count = _count;
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uint32_t color = _color;
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} while (--count);
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}
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FString DebugInfo() override
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FString FillColumnHorizRGBACommand::DebugInfo()
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{
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return "FillColumnHoriz";
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}
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};
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/////////////////////////////////////////////////////////////////////////////
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// Copies one span at hx to the screen at sx.
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void rt_copy1col_rgba (int hx, int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt1CopyLLVMCommand>(hx, sx, yl, yh);
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}
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// Copies all four spans to the screen starting at sx.
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void rt_copy4cols_rgba (int sx, int yl, int yh)
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{
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// To do: we could do this with SSE using __m128i
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rt_copy1col_rgba(0, sx, yl, yh);
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rt_copy1col_rgba(1, sx + 1, yl, yh);
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rt_copy1col_rgba(2, sx + 2, yl, yh);
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rt_copy1col_rgba(3, sx + 3, yl, yh);
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}
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// Maps one span at hx to the screen at sx.
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void rt_map1col_rgba (int hx, int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt1LLVMCommand>(hx, sx, yl, yh);
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}
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// Maps all four spans to the screen starting at sx.
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void rt_map4cols_rgba (int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt4LLVMCommand>(0, sx, yl, yh);
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}
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// Translates one span at hx to the screen at sx.
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void rt_tlate1col_rgba (int hx, int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt1TranslatedLLVMCommand>(hx, sx, yl, yh);
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}
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// Translates all four spans to the screen starting at sx.
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void rt_tlate4cols_rgba (int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt4TranslatedLLVMCommand>(0, sx, yl, yh);
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}
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// Adds one span at hx to the screen at sx without clamping.
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void rt_add1col_rgba (int hx, int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt1AddLLVMCommand>(hx, sx, yl, yh);
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}
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// Adds all four spans to the screen starting at sx without clamping.
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void rt_add4cols_rgba (int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt4AddLLVMCommand>(0, sx, yl, yh);
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}
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// Translates and adds one span at hx to the screen at sx without clamping.
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void rt_tlateadd1col_rgba (int hx, int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt1AddClampTranslatedLLVMCommand>(hx, sx, yl, yh);
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}
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// Translates and adds all four spans to the screen starting at sx without clamping.
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void rt_tlateadd4cols_rgba(int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt4AddClampTranslatedLLVMCommand>(0, sx, yl, yh);
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}
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// Shades one span at hx to the screen at sx.
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void rt_shaded1col_rgba (int hx, int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt1ShadedLLVMCommand>(hx, sx, yl, yh);
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}
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// Shades all four spans to the screen starting at sx.
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void rt_shaded4cols_rgba (int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt4ShadedLLVMCommand>(0, sx, yl, yh);
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}
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// Adds one span at hx to the screen at sx with clamping.
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void rt_addclamp1col_rgba (int hx, int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt1AddClampLLVMCommand>(hx, sx, yl, yh);
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}
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// Adds all four spans to the screen starting at sx with clamping.
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void rt_addclamp4cols_rgba (int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt4AddClampLLVMCommand>(0, sx, yl, yh);
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}
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// Translates and adds one span at hx to the screen at sx with clamping.
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void rt_tlateaddclamp1col_rgba (int hx, int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt1AddClampTranslatedLLVMCommand>(hx, sx, yl, yh);
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}
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// Translates and adds all four spans to the screen starting at sx with clamping.
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void rt_tlateaddclamp4cols_rgba (int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt4AddClampTranslatedLLVMCommand>(0, sx, yl, yh);
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}
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// Subtracts one span at hx to the screen at sx with clamping.
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void rt_subclamp1col_rgba (int hx, int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt1SubClampLLVMCommand>(hx, sx, yl, yh);
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}
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// Subtracts all four spans to the screen starting at sx with clamping.
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void rt_subclamp4cols_rgba (int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt4SubClampLLVMCommand>(0, sx, yl, yh);
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}
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// Translates and subtracts one span at hx to the screen at sx with clamping.
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void rt_tlatesubclamp1col_rgba (int hx, int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt1SubClampTranslatedLLVMCommand>(hx, sx, yl, yh);
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}
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// Translates and subtracts all four spans to the screen starting at sx with clamping.
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void rt_tlatesubclamp4cols_rgba (int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt4SubClampTranslatedLLVMCommand>(0, sx, yl, yh);
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}
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// Subtracts one span at hx from the screen at sx with clamping.
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void rt_revsubclamp1col_rgba (int hx, int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt1RevSubClampLLVMCommand>(hx, sx, yl, yh);
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}
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// Subtracts all four spans from the screen starting at sx with clamping.
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void rt_revsubclamp4cols_rgba (int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt4SubClampLLVMCommand>(0, sx, yl, yh);
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}
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// Translates and subtracts one span at hx from the screen at sx with clamping.
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void rt_tlaterevsubclamp1col_rgba (int hx, int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt1RevSubClampTranslatedLLVMCommand>(hx, sx, yl, yh);
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}
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// Translates and subtracts all four spans from the screen starting at sx with clamping.
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void rt_tlaterevsubclamp4cols_rgba (int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt4RevSubClampTranslatedLLVMCommand>(0, sx, yl, yh);
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}
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// Before each pass through a rendering loop that uses these routines,
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// call this function to set up the span pointers.
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void rt_initcols_rgba (BYTE *buff)
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{
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using namespace drawerargs;
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for (int y = 3; y >= 0; y--)
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horizspan[y] = dc_ctspan[y] = &dc_tspans[y][0];
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DrawerCommandQueue::QueueCommand<RtInitColsRGBACommand>(buff);
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}
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void rt_span_coverage_rgba(int x, int start, int stop)
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{
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using namespace drawerargs;
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unsigned int **tspan = &dc_ctspan[x & 3];
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(*tspan)[0] = start;
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(*tspan)[1] = stop;
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*tspan += 2;
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}
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||||
|
||||
// Stretches a column into a temporary buffer which is later
|
||||
// drawn to the screen along with up to three other columns.
|
||||
void R_DrawColumnHoriz_rgba (void)
|
||||
{
|
||||
using namespace drawerargs;
|
||||
|
||||
if (dc_count <= 0)
|
||||
return;
|
||||
|
||||
int x = dc_x & 3;
|
||||
unsigned int **span = &dc_ctspan[x];
|
||||
(*span)[0] = dc_yl;
|
||||
(*span)[1] = dc_yh;
|
||||
*span += 2;
|
||||
|
||||
if (drawer_needs_pal_input)
|
||||
DrawerCommandQueue::QueueCommand<DrawColumnHorizRGBACommand<uint8_t>>();
|
||||
else
|
||||
DrawerCommandQueue::QueueCommand<DrawColumnHorizRGBACommand<uint32_t>>();
|
||||
}
|
||||
|
||||
// [RH] Just fills a column with a given color
|
||||
void R_FillColumnHoriz_rgba (void)
|
||||
{
|
||||
using namespace drawerargs;
|
||||
|
||||
if (dc_count <= 0)
|
||||
return;
|
||||
|
||||
int x = dc_x & 3;
|
||||
unsigned int **span = &dc_ctspan[x];
|
||||
(*span)[0] = dc_yl;
|
||||
(*span)[1] = dc_yh;
|
||||
*span += 2;
|
||||
|
||||
DrawerCommandQueue::QueueCommand<FillColumnHorizRGBACommand>();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue