Begin detaching internal vulkan object lifetimes from the hardware renderer layer
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22 changed files with 179 additions and 205 deletions
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@ -25,11 +25,11 @@
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#include "vulkan/system/vk_builders.h"
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#include "vulkan/renderer/vk_streambuffer.h"
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VkStreamBuffer::VkStreamBuffer(size_t structSize, size_t count)
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VkStreamBuffer::VkStreamBuffer(VulkanFrameBuffer* fb, size_t structSize, size_t count)
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{
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mBlockSize = static_cast<uint32_t>((structSize + screen->uniformblockalignment - 1) / screen->uniformblockalignment * screen->uniformblockalignment);
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UniformBuffer = (VKDataBuffer*)GetVulkanFrameBuffer()->CreateDataBuffer(-1, false, false);
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UniformBuffer = (VKDataBuffer*)fb->CreateDataBuffer(-1, false, false);
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UniformBuffer->SetData(mBlockSize * count, nullptr, BufferUsageType::Persistent);
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}
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@ -51,9 +51,9 @@ uint32_t VkStreamBuffer::NextStreamDataBlock()
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/////////////////////////////////////////////////////////////////////////////
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VkStreamBufferWriter::VkStreamBufferWriter()
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VkStreamBufferWriter::VkStreamBufferWriter(VulkanFrameBuffer* fb)
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{
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mBuffer = GetVulkanFrameBuffer()->StreamBuffer;
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mBuffer = fb->StreamBuffer;
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}
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bool VkStreamBufferWriter::Write(const StreamData& data)
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@ -80,9 +80,9 @@ void VkStreamBufferWriter::Reset()
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/////////////////////////////////////////////////////////////////////////////
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VkMatrixBufferWriter::VkMatrixBufferWriter()
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VkMatrixBufferWriter::VkMatrixBufferWriter(VulkanFrameBuffer* fb)
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{
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mBuffer = GetVulkanFrameBuffer()->MatrixBuffer;
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mBuffer = fb->MatrixBuffer;
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mIdentityMatrix.loadIdentity();
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}
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