- Fixed: Because PClass is a child of DObject now, attempts to serialize them get caught by

the DObject serialization template. Therefore, FArchive::SerializeObject() needs to be
  able to handle them specially from other objects.

SVN r3924 (scripting)
This commit is contained in:
Randy Heit 2012-10-30 01:38:05 +00:00
commit 80782d7e5e
3 changed files with 21 additions and 21 deletions

View file

@ -137,7 +137,7 @@ void SetupPlayerClasses ()
PlayerClasses.Clear();
for (unsigned i = 0; i < gameinfo.PlayerClasses.Size(); i++)
{
PClassActor *cls = PClass::FindActor(gameinfo.PlayerClasses[i]);;
PClassActor *cls = PClass::FindActor(gameinfo.PlayerClasses[i]);
if (ValidatePlayerClass(cls, gameinfo.PlayerClasses[i]))
{
newclass.Flags = 0;