- moved most of gl_setup.cpp to r_data as this is only some data setup in the main map data structures.
- made currentmapsections array something nicer to look at and made it a member of the scene drawer class.
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12 changed files with 101 additions and 40 deletions
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@ -129,6 +129,7 @@ void P_SetSlopes ();
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void P_CopySlopes();
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void BloodCrypt (void *data, int key, int len);
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void P_ClearUDMFKeys();
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void InitRenderInfo();
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extern AActor *P_SpawnMapThing (FMapThing *mthing, int position);
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@ -4120,6 +4121,7 @@ void P_SetupLevel (const char *lumpname, int position)
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}
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// This must be done BEFORE the PolyObj Spawn!!!
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InitRenderInfo();
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Renderer->PreprocessLevel();
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InitPortalGroups();
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