- add two-sided culling support in software and poly
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4 changed files with 47 additions and 0 deletions
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@ -56,10 +56,12 @@ void PolyModelRenderer::BeginDrawModel(AActor *actor, FSpriteModelFrame *smf, co
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ModelActor = actor;
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const_cast<VSMatrix &>(objectToWorldMatrix).copy(ObjectToWorld.Matrix);
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SetTransform();
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PolyTriangleDrawer::SetTwoSided(Thread->DrawQueue, true);
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}
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void PolyModelRenderer::EndDrawModel(AActor *actor, FSpriteModelFrame *smf)
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{
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PolyTriangleDrawer::SetTwoSided(Thread->DrawQueue, false);
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ModelActor = nullptr;
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}
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@ -98,12 +100,14 @@ void PolyModelRenderer::BeginDrawHUDModel(AActor *actor, const VSMatrix &objectT
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const_cast<VSMatrix &>(objectToWorldMatrix).copy(ObjectToWorld.Matrix);
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SetTransform();
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PolyTriangleDrawer::SetWeaponScene(Thread->DrawQueue, true);
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PolyTriangleDrawer::SetTwoSided(Thread->DrawQueue, true);
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}
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void PolyModelRenderer::EndDrawHUDModel(AActor *actor)
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{
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ModelActor = nullptr;
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PolyTriangleDrawer::SetWeaponScene(Thread->DrawQueue, false);
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PolyTriangleDrawer::SetTwoSided(Thread->DrawQueue, false);
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}
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void PolyModelRenderer::SetInterpolation(double interpolation)
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