- add two-sided culling support in software and poly
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4 changed files with 47 additions and 0 deletions
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@ -120,11 +120,13 @@ namespace swrenderer
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}
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SetTransform();
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PolyTriangleDrawer::SetTwoSided(Thread->DrawQueue, true);
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}
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void SWModelRenderer::EndDrawModel(AActor *actor, FSpriteModelFrame *smf)
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{
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ModelActor = nullptr;
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PolyTriangleDrawer::SetTwoSided(Thread->DrawQueue, false);
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}
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IModelVertexBuffer *SWModelRenderer::CreateVertexBuffer(bool needindex, bool singleframe)
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@ -183,12 +185,14 @@ namespace swrenderer
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ClipBottom = {};
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SetTransform();
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PolyTriangleDrawer::SetWeaponScene(Thread->DrawQueue, true);
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PolyTriangleDrawer::SetTwoSided(Thread->DrawQueue, true);
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}
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void SWModelRenderer::EndDrawHUDModel(AActor *actor)
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{
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ModelActor = nullptr;
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PolyTriangleDrawer::SetWeaponScene(Thread->DrawQueue, false);
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PolyTriangleDrawer::SetTwoSided(Thread->DrawQueue, false);
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}
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void SWModelRenderer::SetInterpolation(double interpolation)
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