- fixed bad range check in shadowmap code.
Since the last refactoring this only counts lights, not occupied entries in the array, but the check wasn't adjusted for that.
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2 changed files with 2 additions and 1 deletions
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@ -366,6 +366,7 @@ void FLevelLocals::ClearLevelData()
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localEventManager->Shutdown();
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if (aabbTree) delete aabbTree;
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aabbTree = nullptr;
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screen->SetAABBTree(nullptr);
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}
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