Add a cvar to control weapon bobbing while firing

This simulates a feature found in Crispy Doom, which keeps the
weapon bobbing while firing. This leads to a "smoother" appearance
which may look a bit prettier to some people.

The default value of 0 preserves the old behavior.
This commit is contained in:
Hugo Locurcio 2020-01-18 01:45:42 +01:00 committed by Christoph Oelckers
commit 80c5b4d37b
6 changed files with 25 additions and 10 deletions

View file

@ -810,6 +810,7 @@ xx(MoveBob)
xx(StillBob)
xx(ClassicFlight)
xx(WBobSpeed)
xx(WBobFire)
xx(PlayerClass)
xx(MonsterClass)
xx(MorphedMonster)