Add a cvar to control weapon bobbing while firing
This simulates a feature found in Crispy Doom, which keeps the weapon bobbing while firing. This leads to a "smoother" appearance which may look a bit prettier to some people. The default value of 0 preserves the old behavior.
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6 changed files with 25 additions and 10 deletions
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@ -810,6 +810,7 @@ xx(MoveBob)
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xx(StillBob)
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xx(ClassicFlight)
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xx(WBobSpeed)
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xx(WBobFire)
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xx(PlayerClass)
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xx(MonsterClass)
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xx(MorphedMonster)
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