- renamed more stuff and also moved the Strife teaser voice handling out of the file system.

This commit is contained in:
Christoph Oelckers 2020-04-11 13:27:19 +02:00
commit 80c6d5b276
91 changed files with 538 additions and 499 deletions

View file

@ -2133,9 +2133,9 @@ static void PutSaveWads (FSerializer &arc)
arc.AddString("Game WAD", name);
// Name of wad the map resides in
if (fileSystem.GetLumpFile (primaryLevel->lumpnum) > fileSystem.GetIwadNum())
if (fileSystem.GetFileContainer (primaryLevel->lumpnum) > fileSystem.GetIwadNum())
{
name = fileSystem.GetResourceFileName (fileSystem.GetLumpFile (primaryLevel->lumpnum));
name = fileSystem.GetResourceFileName (fileSystem.GetFileContainer (primaryLevel->lumpnum));
arc.AddString("Map WAD", name);
}
}
@ -2778,7 +2778,7 @@ void G_DoPlayDemo (void)
{
int demolen = fileSystem.FileLength (demolump);
demobuffer = (uint8_t *)M_Malloc(demolen);
fileSystem.ReadLump (demolump, demobuffer);
fileSystem.ReadFile (demolump, demobuffer);
}
else
{