- renamed more stuff and also moved the Strife teaser voice handling out of the file system.

This commit is contained in:
Christoph Oelckers 2020-04-11 13:27:19 +02:00
commit 80c6d5b276
91 changed files with 538 additions and 499 deletions

View file

@ -170,7 +170,7 @@ TArray<uint8_t> FPatchTexture::CreatePalettedPixels(int conversion)
const column_t *maxcol;
int x;
FileData lump = fileSystem.ReadLump (SourceLump);
FileData lump = fileSystem.ReadFile (SourceLump);
const patch_t *patch = (const patch_t *)lump.GetMem();
maxcol = (const column_t *)((const uint8_t *)patch + fileSystem.FileLength (SourceLump) - 3);
@ -280,7 +280,7 @@ void FPatchTexture::DetectBadPatches ()
// Check if this patch is likely to be a problem.
// It must be 256 pixels tall, and all its columns must have exactly
// one post, where each post has a supposed length of 0.
FileData lump = fileSystem.ReadLump (SourceLump);
FileData lump = fileSystem.ReadFile (SourceLump);
const patch_t *realpatch = (patch_t *)lump.GetMem();
const uint32_t *cofs = realpatch->columnofs;
int x, x2 = LittleShort(realpatch->width);