- renamed more stuff and also moved the Strife teaser voice handling out of the file system.
This commit is contained in:
parent
c1bb7de23a
commit
80c6d5b276
91 changed files with 538 additions and 499 deletions
|
|
@ -291,7 +291,7 @@ FName MapLoader::CheckCompatibility(MapData *map)
|
|||
// When playing Doom IWAD levels force COMPAT_SHORTTEX and COMPATF_LIGHT.
|
||||
// I'm not sure if the IWAD maps actually need COMPATF_LIGHT but it certainly does not hurt.
|
||||
// TNT's MAP31 also needs COMPATF_STAIRINDEX but that only gets activated for TNT.WAD.
|
||||
if (fileSystem.GetLumpFile(map->lumpnum) == fileSystem.GetIwadNum() && (gameinfo.flags & GI_COMPATSHORTTEX) && Level->maptype == MAPTYPE_DOOM)
|
||||
if (fileSystem.GetFileContainer(map->lumpnum) == fileSystem.GetIwadNum() && (gameinfo.flags & GI_COMPATSHORTTEX) && Level->maptype == MAPTYPE_DOOM)
|
||||
{
|
||||
Level->ii_compatflags = COMPATF_SHORTTEX|COMPATF_LIGHT;
|
||||
if (gameinfo.flags & GI_COMPATSTAIRS) Level->ii_compatflags |= COMPATF_STAIRINDEX;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue