- renamed more stuff and also moved the Strife teaser voice handling out of the file system.

This commit is contained in:
Christoph Oelckers 2020-04-11 13:27:19 +02:00
commit 80c6d5b276
91 changed files with 538 additions and 499 deletions

View file

@ -391,7 +391,7 @@ void player_t::SetLogNumber (int num)
lumpnum = fileSystem.CheckNumForName (lumpname);
if (lumpnum != -1)
{
auto fn = fileSystem.GetLumpFile(lumpnum);
auto fn = fileSystem.GetFileContainer(lumpnum);
auto wadname = fileSystem.GetResourceFileName(fn);
if (!stricmp(wadname, "STRIFE0.WAD") || !stricmp(wadname, "STRIFE1.WAD") || !stricmp(wadname, "SVE.WAD"))
{
@ -406,7 +406,7 @@ void player_t::SetLogNumber (int num)
}
}
auto lump = fileSystem.ReadLump(lumpnum);
auto lump = fileSystem.ReadFile(lumpnum);
SetLogText (lump.GetString());
}
}
@ -838,8 +838,8 @@ static int SetupCrouchSprite(AActor *self, int crouchsprite)
return false;
}
int wadnorm = fileSystem.GetLumpFile(spritenorm);
int wadcrouch = fileSystem.GetLumpFile(spritenorm);
int wadnorm = fileSystem.GetFileContainer(spritenorm);
int wadcrouch = fileSystem.GetFileContainer(spritenorm);
if (wadnorm > fileSystem.GetMaxIwadNum() && wadcrouch <= fileSystem.GetMaxIwadNum())
{