- renamed more stuff and also moved the Strife teaser voice handling out of the file system.

This commit is contained in:
Christoph Oelckers 2020-04-11 13:27:19 +02:00
commit 80c6d5b276
91 changed files with 538 additions and 499 deletions

View file

@ -342,19 +342,19 @@ void R_InitSpriteDefs ()
}
// Repeat, for voxels
vmax = fileSystem.GetNumLumps();
vmax = fileSystem.GetNumEntries();
TArray<VHasher> vhashes(vmax, true);
memset(vhashes.Data(), -1, sizeof(VHasher)*vmax);
for (i = 0; i < vmax; ++i)
{
if (fileSystem.GetLumpNamespace(i) == ns_voxels)
if (fileSystem.GetFileNamespace(i) == ns_voxels)
{
char name[9];
size_t namelen;
int spin;
int sign;
fileSystem.GetLumpName(name, i);
fileSystem.GetFileShortName(name, i);
name[8] = 0;
namelen = strlen(name);
if (namelen < 4)
@ -588,13 +588,13 @@ void R_InitSkins (void)
{
// The player sprite has 23 frames. This means that the S_SKIN
// marker needs a minimum of 23 lumps after it.
if (base >= fileSystem.GetNumLumps() - 23 || base == -1)
if (base >= fileSystem.GetNumEntries() - 23 || base == -1)
continue;
i++;
for (j = 0; j < NUMSKINSOUNDS; j++)
sndlumps[j] = -1;
Skins[i].namespc = fileSystem.GetLumpNamespace (base);
Skins[i].namespc = fileSystem.GetFileNamespace (base);
FScanner sc(base);
intname = 0;
@ -811,11 +811,11 @@ void R_InitSkins (void)
if (intname == 0)
{
char name[9];
fileSystem.GetLumpName (name, base+1);
fileSystem.GetFileShortName (name, base+1);
memcpy(&intname, name, 4);
}
int basens = fileSystem.GetLumpNamespace(base);
int basens = fileSystem.GetFileNamespace(base);
for(int spr = 0; spr<2; spr++)
{
@ -841,11 +841,11 @@ void R_InitSkins (void)
}
}
for (k = base + 1; fileSystem.GetLumpNamespace(k) == basens; k++)
for (k = base + 1; fileSystem.GetFileNamespace(k) == basens; k++)
{
char lname[9];
uint32_t lnameint;
fileSystem.GetLumpName (lname, k);
fileSystem.GetFileShortName (lname, k);
memcpy(&lnameint, lname, 4);
if (lnameint == intname)
{
@ -864,7 +864,7 @@ void R_InitSkins (void)
break;
}
fileSystem.GetLumpName (temp.name, base+1);
fileSystem.GetFileShortName (temp.name, base+1);
temp.name[4] = 0;
int sprno = (int)sprites.Push (temp);
if (spr==0) Skins[i].sprite = sprno;
@ -949,7 +949,7 @@ CCMD (skins)
static void R_CreateSkinTranslation (const char *palname)
{
FileData lump = fileSystem.ReadLump (palname);
FileData lump = fileSystem.ReadFile (palname);
const uint8_t *otherPal = (uint8_t *)lump.GetMem();
for (int i = 0; i < 256; ++i)