- renamed more stuff and also moved the Strife teaser voice handling out of the file system.
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c1bb7de23a
commit
80c6d5b276
91 changed files with 538 additions and 499 deletions
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@ -342,19 +342,19 @@ void R_InitSpriteDefs ()
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}
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// Repeat, for voxels
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vmax = fileSystem.GetNumLumps();
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vmax = fileSystem.GetNumEntries();
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TArray<VHasher> vhashes(vmax, true);
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memset(vhashes.Data(), -1, sizeof(VHasher)*vmax);
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for (i = 0; i < vmax; ++i)
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{
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if (fileSystem.GetLumpNamespace(i) == ns_voxels)
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if (fileSystem.GetFileNamespace(i) == ns_voxels)
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{
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char name[9];
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size_t namelen;
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int spin;
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int sign;
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fileSystem.GetLumpName(name, i);
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fileSystem.GetFileShortName(name, i);
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name[8] = 0;
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namelen = strlen(name);
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if (namelen < 4)
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@ -588,13 +588,13 @@ void R_InitSkins (void)
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{
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// The player sprite has 23 frames. This means that the S_SKIN
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// marker needs a minimum of 23 lumps after it.
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if (base >= fileSystem.GetNumLumps() - 23 || base == -1)
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if (base >= fileSystem.GetNumEntries() - 23 || base == -1)
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continue;
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i++;
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for (j = 0; j < NUMSKINSOUNDS; j++)
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sndlumps[j] = -1;
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Skins[i].namespc = fileSystem.GetLumpNamespace (base);
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Skins[i].namespc = fileSystem.GetFileNamespace (base);
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FScanner sc(base);
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intname = 0;
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@ -811,11 +811,11 @@ void R_InitSkins (void)
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if (intname == 0)
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{
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char name[9];
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fileSystem.GetLumpName (name, base+1);
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fileSystem.GetFileShortName (name, base+1);
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memcpy(&intname, name, 4);
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}
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int basens = fileSystem.GetLumpNamespace(base);
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int basens = fileSystem.GetFileNamespace(base);
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for(int spr = 0; spr<2; spr++)
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{
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@ -841,11 +841,11 @@ void R_InitSkins (void)
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}
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}
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for (k = base + 1; fileSystem.GetLumpNamespace(k) == basens; k++)
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for (k = base + 1; fileSystem.GetFileNamespace(k) == basens; k++)
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{
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char lname[9];
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uint32_t lnameint;
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fileSystem.GetLumpName (lname, k);
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fileSystem.GetFileShortName (lname, k);
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memcpy(&lnameint, lname, 4);
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if (lnameint == intname)
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{
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@ -864,7 +864,7 @@ void R_InitSkins (void)
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break;
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}
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fileSystem.GetLumpName (temp.name, base+1);
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fileSystem.GetFileShortName (temp.name, base+1);
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temp.name[4] = 0;
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int sprno = (int)sprites.Push (temp);
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if (spr==0) Skins[i].sprite = sprno;
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@ -949,7 +949,7 @@ CCMD (skins)
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static void R_CreateSkinTranslation (const char *palname)
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{
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FileData lump = fileSystem.ReadLump (palname);
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FileData lump = fileSystem.ReadFile (palname);
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const uint8_t *otherPal = (uint8_t *)lump.GetMem();
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for (int i = 0; i < 256; ++i)
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