- renamed more stuff and also moved the Strife teaser voice handling out of the file system.

This commit is contained in:
Christoph Oelckers 2020-04-11 13:27:19 +02:00
commit 80c6d5b276
91 changed files with 538 additions and 499 deletions

View file

@ -93,7 +93,7 @@ void FShaderProgram::Compile(ShaderType type, const char *lumpName, const char *
{
int lump = fileSystem.CheckNumForFullName(lumpName);
if (lump == -1) I_FatalError("Unable to load '%s'", lumpName);
FString code = fileSystem.ReadLump(lump).GetString().GetChars();
FString code = fileSystem.ReadFile(lump).GetString().GetChars();
Compile(type, lumpName, code, defines, maxGlslVersion);
}