- renamed more stuff and also moved the Strife teaser voice handling out of the file system.
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91 changed files with 538 additions and 499 deletions
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@ -93,7 +93,7 @@ void FShaderProgram::Compile(ShaderType type, const char *lumpName, const char *
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{
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int lump = fileSystem.CheckNumForFullName(lumpName);
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if (lump == -1) I_FatalError("Unable to load '%s'", lumpName);
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FString code = fileSystem.ReadLump(lump).GetString().GetChars();
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FString code = fileSystem.ReadFile(lump).GetString().GetChars();
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Compile(type, lumpName, code, defines, maxGlslVersion);
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}
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