- fixed: The player checking code after loading a savegame was not changed when tracer was replaced with alternative for holding the player's unmorphed version.
This commit is contained in:
parent
721b2fb21d
commit
80f1661931
2 changed files with 2 additions and 2 deletions
|
|
@ -1568,7 +1568,7 @@ void G_UnSnapshotLevel (bool hubLoad)
|
|||
// If this isn't the unmorphed original copy of a player, destroy it, because it's extra.
|
||||
for (i = 0; i < MAXPLAYERS; ++i)
|
||||
{
|
||||
if (playeringame[i] && players[i].morphTics && players[i].mo->tracer == pawn)
|
||||
if (playeringame[i] && players[i].morphTics && players[i].mo->alternative == pawn)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue