- move PrepareTexture out of the inner drawer loops

This commit is contained in:
Magnus Norddahl 2017-03-15 02:59:33 +01:00
commit 80f9c81e36
8 changed files with 8 additions and 6 deletions

View file

@ -292,6 +292,7 @@ namespace swrenderer
// draw the columns one at a time
if (visible)
{
Thread->PrepareTexture(tex);
for (int x = x1; x < x2; ++x)
{
if (cameraLight->FixedColormap() == nullptr && cameraLight->FixedLightLevel() < 0)