- save global savegame data to JSON as well.

This is incomplete and untested, just a safety commit before going on.
This commit is contained in:
Christoph Oelckers 2016-09-21 12:19:13 +02:00
commit 810ef8f775
27 changed files with 345 additions and 460 deletions

View file

@ -43,7 +43,7 @@
#include "m_png.h"
#include "gstrings.h"
#include "wi_stuff.h"
#include "farchive.h"
#include "serializer.h"
//==========================================================================
@ -54,7 +54,7 @@
struct FHubInfo
{
int finished_ep;
int levelnum;
int maxkills;
int maxitems;
@ -65,7 +65,7 @@ struct FHubInfo
FHubInfo &operator=(const wbstartstruct_t &wbs)
{
finished_ep = wbs.finished_ep;
levelnum = wbs.finished_ep;
maxkills = wbs.maxkills;
maxsecret= wbs.maxsecret;
maxitems = wbs.maxitems;
@ -80,54 +80,54 @@ static TArray<FHubInfo> hubdata;
void G_LeavingHub(int mode, cluster_info_t * cluster, wbstartstruct_t * wbs)
{
unsigned int i,j;
unsigned int i, j;
if (cluster->flags & CLUSTER_HUB)
{
for(i=0;i<hubdata.Size();i++)
for (i = 0; i < hubdata.Size(); i++)
{
if (hubdata[i].finished_ep==level.levelnum)
if (hubdata[i].levelnum == level.levelnum)
{
hubdata[i]=*wbs;
hubdata[i] = *wbs;
break;
}
}
if (i==hubdata.Size())
if (i == hubdata.Size())
{
hubdata[hubdata.Reserve(1)] = *wbs;
}
hubdata[i].finished_ep=level.levelnum;
hubdata[i].levelnum = level.levelnum;
if (!multiplayer && !deathmatch)
{
// The player counters don't work in hubs
hubdata[i].plyr[0].skills=level.killed_monsters;
hubdata[i].plyr[0].sitems=level.found_items;
hubdata[i].plyr[0].ssecret=level.found_secrets;
hubdata[i].plyr[0].skills = level.killed_monsters;
hubdata[i].plyr[0].sitems = level.found_items;
hubdata[i].plyr[0].ssecret = level.found_secrets;
}
if (mode!=FINISH_SameHub)
if (mode != FINISH_SameHub)
{
wbs->maxkills=wbs->maxitems=wbs->maxsecret=0;
for(i=0;i<MAXPLAYERS;i++)
wbs->maxkills = wbs->maxitems = wbs->maxsecret = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
wbs->plyr[i].sitems=wbs->plyr[i].skills=wbs->plyr[i].ssecret=0;
wbs->plyr[i].sitems = wbs->plyr[i].skills = wbs->plyr[i].ssecret = 0;
}
for(i=0;i<hubdata.Size();i++)
for (i = 0; i < hubdata.Size(); i++)
{
wbs->maxkills += hubdata[i].maxkills;
wbs->maxitems += hubdata[i].maxitems;
wbs->maxsecret += hubdata[i].maxsecret;
for(j=0;j<MAXPLAYERS;j++)
for (j = 0; j < MAXPLAYERS; j++)
{
wbs->plyr[j].sitems += hubdata[i].plyr[j].sitems;
wbs->plyr[j].skills += hubdata[i].plyr[j].skills;
wbs->plyr[j].ssecret += hubdata[i].plyr[j].ssecret;
}
}
if (cluster->ClusterName.IsNotEmpty())
if (cluster->ClusterName.IsNotEmpty())
{
if (cluster->flags & CLUSTER_LOOKUPNAME)
{
@ -140,7 +140,7 @@ void G_LeavingHub(int mode, cluster_info_t * cluster, wbstartstruct_t * wbs)
}
}
}
if (mode!=FINISH_SameHub) hubdata.Clear();
if (mode != FINISH_SameHub) hubdata.Clear();
}
//==========================================================================
@ -148,39 +148,41 @@ void G_LeavingHub(int mode, cluster_info_t * cluster, wbstartstruct_t * wbs)
// Serialize intermission info for hubs
//
//==========================================================================
#define HUBS_ID MAKE_ID('h','u','B','s')
static void G_SerializeHub(FArchive & arc)
FSerializer &Serialize(FSerializer &arc, const char *key, wbplayerstruct_t &h, wbplayerstruct_t *def)
{
int i=hubdata.Size();
arc << i;
if (i>0)
if (arc.BeginObject(key))
{
if (arc.IsStoring()) arc.Write(&hubdata[0], i * sizeof(FHubInfo));
else
{
hubdata.Resize(i);
arc.Read(&hubdata[0], i * sizeof(FHubInfo));
}
arc("in", h.in)
("kills", h.skills)
("items", h.sitems)
("secrets", h.ssecret)
("time", h.stime)
("fragcount", h.fragcount)
.Array("frags", h.frags, MAXPLAYERS)
.EndObject();
}
else hubdata.Clear();
return arc;
}
void G_WriteHubInfo (FILE *file)
FSerializer &Serialize(FSerializer &arc, const char *key, FHubInfo &h, FHubInfo *def)
{
FPNGChunkArchive arc(file, HUBS_ID);
G_SerializeHub(arc);
if (arc.BeginObject(key))
{
arc("levelnum", h.levelnum)
("maxkills", h.maxkills)
("maxitems", h.maxitems)
("maxsecret", h.maxsecret)
("maxfrags", h.maxfrags)
.Array("players", h.plyr, MAXPLAYERS)
.EndObject();
}
return arc;
}
void G_ReadHubInfo (PNGHandle *png)
void G_SerializeHub(FSerializer &arc)
{
int chunklen;
if ((chunklen = M_FindPNGChunk (png, HUBS_ID)) != 0)
{
FPNGChunkArchive arc (png->File->GetFile(), HUBS_ID, chunklen);
G_SerializeHub(arc);
}
arc("hubinfo", hubdata);
}
void G_ClearHubInfo()