- save global savegame data to JSON as well.
This is incomplete and untested, just a safety commit before going on.
This commit is contained in:
parent
dbea80e943
commit
810ef8f775
27 changed files with 345 additions and 460 deletions
|
|
@ -250,7 +250,7 @@ void level_info_t::Reset()
|
|||
musicorder = 0;
|
||||
Snapshot = { 0,0,0,0,nullptr };
|
||||
snapshotVer = 0;
|
||||
defered = 0;
|
||||
deferred.Clear();
|
||||
skyspeed1 = skyspeed2 = 0.f;
|
||||
fadeto = 0;
|
||||
outsidefog = 0xff000000;
|
||||
|
|
@ -334,23 +334,6 @@ FString level_info_t::LookupLevelName()
|
|||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void level_info_t::ClearDefered()
|
||||
{
|
||||
acsdefered_t *def = defered;
|
||||
while (def)
|
||||
{
|
||||
acsdefered_t *next = def->next;
|
||||
delete def;
|
||||
def = next;
|
||||
}
|
||||
defered = NULL;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue