- save global savegame data to JSON as well.

This is incomplete and untested, just a safety commit before going on.
This commit is contained in:
Christoph Oelckers 2016-09-21 12:19:13 +02:00
commit 810ef8f775
27 changed files with 345 additions and 460 deletions

View file

@ -250,7 +250,7 @@ void level_info_t::Reset()
musicorder = 0;
Snapshot = { 0,0,0,0,nullptr };
snapshotVer = 0;
defered = 0;
deferred.Clear();
skyspeed1 = skyspeed2 = 0.f;
fadeto = 0;
outsidefog = 0xff000000;
@ -334,23 +334,6 @@ FString level_info_t::LookupLevelName()
}
//==========================================================================
//
//
//==========================================================================
void level_info_t::ClearDefered()
{
acsdefered_t *def = defered;
while (def)
{
acsdefered_t *next = def->next;
delete def;
def = next;
}
defered = NULL;
}
//==========================================================================
//
//