- save global savegame data to JSON as well.
This is incomplete and untested, just a safety commit before going on.
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27 changed files with 345 additions and 460 deletions
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@ -213,7 +213,7 @@ void DLoadSaveMenu::ReadSaveStrings ()
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LastSaved = LastAccessed = -1;
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quickSaveSlot = NULL;
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filter = G_BuildSaveName ("*.zds", -1);
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filter = G_BuildSaveName ("*." SAVEGAME_EXT, -1);
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filefirst = I_FindFirst (filter.GetChars(), &c_file);
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if (filefirst != ((void *)(-1)))
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{
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