- save global savegame data to JSON as well.

This is incomplete and untested, just a safety commit before going on.
This commit is contained in:
Christoph Oelckers 2016-09-21 12:19:13 +02:00
commit 810ef8f775
27 changed files with 345 additions and 460 deletions

View file

@ -213,7 +213,7 @@ void DLoadSaveMenu::ReadSaveStrings ()
LastSaved = LastAccessed = -1;
quickSaveSlot = NULL;
filter = G_BuildSaveName ("*.zds", -1);
filter = G_BuildSaveName ("*." SAVEGAME_EXT, -1);
filefirst = I_FindFirst (filter.GetChars(), &c_file);
if (filefirst != ((void *)(-1)))
{