- save global savegame data to JSON as well.
This is incomplete and untested, just a safety commit before going on.
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27 changed files with 345 additions and 460 deletions
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@ -9,7 +9,6 @@ struct FRemapTable;
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struct FCopyInfo;
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class FScanner;
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class PClassInventory;
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class FArchive;
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// Texture IDs
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class FTextureManager;
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@ -21,8 +20,6 @@ public:
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FNullTextureID() : FTextureID(0) {}
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};
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FArchive &operator<< (FArchive &arc, FTextureID &tex);
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//
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// Animating textures and planes
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//
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