- Removed a few new warnings spewed by GCC.

SVN r641 (trunk)
This commit is contained in:
Randy Heit 2007-12-26 05:03:14 +00:00
commit 813b59edee
6 changed files with 13 additions and 18 deletions

View file

@ -2099,24 +2099,15 @@ void A_SetGravity(AActor * self)
void A_ClearTarget(AActor * self)
{
if (self->target != NULL)
{
self->target = NULL;
}
if (self->LastHeard != NULL)
{
self->LastHeard = NULL;
}
if (self->lastenemy != NULL)
{
self->lastenemy = NULL;
}
self->target = NULL;
self->LastHeard = NULL;
self->lastenemy = NULL;
}
//==========================================================================
//
// A_JumpIfTargetInLOS (fixed fov, state label)
// Jumps if the actor can see it's target, or if the player has a linetarget.
// Jumps if the actor can see its target, or if the player has a linetarget.
//
//==========================================================================
@ -2165,4 +2156,4 @@ void A_JumpIfTargetInLOS(AActor * self)
DoJump(self, CallingState, StateParameters[index+1]);
}
// [KS] *** End of my modifications ***
// [KS] *** End of my modifications ***