- scriptified the Super Shotgun.

This commit is contained in:
Christoph Oelckers 2016-11-20 00:45:06 +01:00
commit 814493b68d
5 changed files with 117 additions and 111 deletions

View file

@ -16,63 +16,12 @@
*/
void P_SetSafeFlash(AWeapon *weapon, player_t *player, FState *flashstate, int index);
static FRandom pr_fireshotgun2 ("FireSG2");
static FRandom pr_fireplasma ("FirePlasma");
static FRandom pr_firerail ("FireRail");
static FRandom pr_bfgspray ("BFGSpray");
static FRandom pr_oldbfg ("OldBFG");
//
// A_FireShotgun2
//
DEFINE_ACTION_FUNCTION(AActor, A_FireShotgun2)
{
PARAM_ACTION_PROLOGUE(AActor);
int i;
DAngle angle;
int damage;
player_t *player;
if (nullptr == (player = self->player))
{
return 0;
}
S_Sound (self, CHAN_WEAPON, "weapons/sshotf", 1, ATTN_NORM);
AWeapon *weapon = self->player->ReadyWeapon;
if (weapon != nullptr && ACTION_CALL_FROM_PSPRITE())
{
if (!weapon->DepleteAmmo (weapon->bAltFire, true, 2))
return 0;
P_SetPsprite(player, PSP_FLASH, weapon->FindState(NAME_Flash), true);
}
player->mo->PlayAttacking2 ();
DAngle pitch = P_BulletSlope (self);
for (i=0 ; i<20 ; i++)
{
damage = 5*(pr_fireshotgun2()%3+1);
angle = self->Angles.Yaw + pr_fireshotgun2.Random2() * (11.25 / 256);
// Doom adjusts the bullet slope by shifting a random number [-255,255]
// left 5 places. At 2048 units away, this means the vertical position
// of the shot can deviate as much as 255 units from nominal. So using
// some simple trigonometry, that means the vertical angle of the shot
// can deviate by as many as ~7.097 degrees or ~84676099 BAMs.
P_LineAttack (self,
angle,
PLAYERMISSILERANGE,
pitch + pr_fireshotgun2.Random2() * (7.097 / 256), damage,
NAME_Hitscan, NAME_BulletPuff);
}
return 0;
}
//
// A_FireMissile
//