Added MF9_SHADOWAIMVERT.
This flag causes the vertical aiming of monsters to also be affected when they aim at shadow actors.
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6 changed files with 81 additions and 13 deletions
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@ -350,6 +350,7 @@ static FFlagDef ActorFlagDefs[]=
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DEFINE_FLAG(MF9, SHADOWAIM, AActor, flags9),
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DEFINE_FLAG(MF9, DOSHADOWBLOCK, AActor, flags9),
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DEFINE_FLAG(MF9, SHADOWBLOCK, AActor, flags9),
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DEFINE_FLAG(MF9, SHADOWAIMVERT, AActor, flags9),
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// Effect flags
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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