# Conflicts:
#	src/v_video.cpp
This commit is contained in:
raa-eruanna 2016-09-14 02:24:59 -04:00
commit 81545d9b4e
22 changed files with 365 additions and 194 deletions

View file

@ -235,7 +235,7 @@ void R_SetVisibility(double vis)
else
r_WallVisibility = r_BaseVisibility;
r_WallVisibility = (InvZtoScale * SCREENWIDTH*BaseRatioSizes[WidescreenRatio][1] /
r_WallVisibility = (InvZtoScale * SCREENWIDTH*AspectBaseHeight(WidescreenRatio) /
(viewwidth*SCREENHEIGHT*3)) * (r_WallVisibility * FocalTangent);
// Prevent overflow on floors/ceilings. Note that the calculation of
@ -298,7 +298,7 @@ CCMD (r_visibility)
//
//==========================================================================
void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight, int trueratio)
void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio)
{
int virtheight, virtwidth, virtwidth2, virtheight2;
@ -321,22 +321,22 @@ void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight,
virtwidth = virtwidth2 = fullWidth;
virtheight = virtheight2 = fullHeight;
if (Is54Aspect(trueratio))
if (AspectTallerThanWide(trueratio))
{
virtheight2 = virtheight2 * BaseRatioSizes[trueratio][3] / 48;
virtheight2 = virtheight2 * AspectMultiplier(trueratio) / 48;
}
else
{
virtwidth2 = virtwidth2 * BaseRatioSizes[trueratio][3] / 48;
virtwidth2 = virtwidth2 * AspectMultiplier(trueratio) / 48;
}
if (Is54Aspect(WidescreenRatio))
if (AspectTallerThanWide(WidescreenRatio))
{
virtheight = virtheight * BaseRatioSizes[WidescreenRatio][3] / 48;
virtheight = virtheight * AspectMultiplier(WidescreenRatio) / 48;
}
else
{
virtwidth = virtwidth * BaseRatioSizes[WidescreenRatio][3] / 48;
virtwidth = virtwidth * AspectMultiplier(WidescreenRatio) / 48;
}
BaseYaspectMul = 320.0 * virtheight2 / (r_Yaspect * virtwidth2);
@ -688,7 +688,7 @@ void R_EnterPortal (PortalDrawseg* pds, int depth)
ViewPos.X = (x1 + r * dx)*2 - x;
ViewPos.Y = (y1 + r * dy)*2 - y;
}
ViewAngle = pds->src->Delta().Angle() - startang;
ViewAngle = pds->src->Delta().Angle() * 2 - startang;
}
else
{
@ -968,7 +968,7 @@ void R_RenderViewToCanvas (AActor *actor, DCanvas *canvas,
RenderTarget = canvas;
bRenderingToCanvas = true;
R_SetWindow (12, width, height, height);
R_SetWindow (12, width, height, height, true);
viewwindowx = x;
viewwindowy = y;
viewactive = true;