Move line handling to more files

This commit is contained in:
Magnus Norddahl 2017-01-01 10:28:35 +01:00
commit 81658d7c88
21 changed files with 1051 additions and 973 deletions

View file

@ -0,0 +1,227 @@
#include <stdlib.h>
#include <stddef.h>
#include "templates.h"
#include "i_system.h"
#include "doomdef.h"
#include "doomstat.h"
#include "doomdata.h"
#include "p_lnspec.h"
#include "r_sky.h"
#include "v_video.h"
#include "m_swap.h"
#include "w_wad.h"
#include "stats.h"
#include "a_sharedglobal.h"
#include "d_net.h"
#include "g_level.h"
#include "r_wallsetup.h"
#include "v_palette.h"
#include "r_data/colormaps.h"
#include "r_walldraw.h"
#include "swrenderer/r_main.h"
#include "swrenderer/r_memory.h"
#include "swrenderer/line/r_line.h"
namespace swrenderer
{
short walltop[MAXWIDTH];
short wallbottom[MAXWIDTH];
short wallupper[MAXWIDTH];
short walllower[MAXWIDTH];
float swall[MAXWIDTH];
fixed_t lwall[MAXWIDTH];
double lwallscale;
int R_CreateWallSegmentY(short *outbuf, double z, const FWallCoords *wallc)
{
return R_CreateWallSegmentY(outbuf, z, z, wallc);
}
int R_CreateWallSegmentY(short *outbuf, double z1, double z2, const FWallCoords *wallc)
{
float y1 = (float)(CenterY - z1 * InvZtoScale / wallc->sz1);
float y2 = (float)(CenterY - z2 * InvZtoScale / wallc->sz2);
if (y1 < 0 && y2 < 0) // entire line is above screen
{
memset(&outbuf[wallc->sx1], 0, (wallc->sx2 - wallc->sx1) * sizeof(outbuf[0]));
return 3;
}
else if (y1 > viewheight && y2 > viewheight) // entire line is below screen
{
fillshort(&outbuf[wallc->sx1], wallc->sx2 - wallc->sx1, viewheight);
return 12;
}
if (wallc->sx2 <= wallc->sx1)
return 0;
float rcp_delta = 1.0f / (wallc->sx2 - wallc->sx1);
if (y1 >= 0.0f && y2 >= 0.0f && xs_RoundToInt(y1) <= viewheight && xs_RoundToInt(y2) <= viewheight)
{
for (int x = wallc->sx1; x < wallc->sx2; x++)
{
float t = (x - wallc->sx1) * rcp_delta;
float y = y1 * (1.0f - t) + y2 * t;
outbuf[x] = (short)xs_RoundToInt(y);
}
}
else
{
for (int x = wallc->sx1; x < wallc->sx2; x++)
{
float t = (x - wallc->sx1) * rcp_delta;
float y = y1 * (1.0f - t) + y2 * t;
outbuf[x] = (short)clamp(xs_RoundToInt(y), 0, viewheight);
}
}
return 0;
}
int R_CreateWallSegmentYSloped(short *outbuf, const secplane_t &plane, const FWallCoords *wallc, seg_t *curline, bool xflip)
{
if (!plane.isSlope())
{
return R_CreateWallSegmentY(outbuf, plane.Zat0() - ViewPos.Z, wallc);
}
else
{
// Get Z coordinates at both ends of the line
double x, y, den, z1, z2;
if (xflip)
{
x = curline->v2->fX();
y = curline->v2->fY();
if (wallc->sx1 == 0 && 0 != (den = wallc->tleft.X - wallc->tright.X + wallc->tleft.Y - wallc->tright.Y))
{
double frac = (wallc->tleft.Y + wallc->tleft.X) / den;
x -= frac * (x - curline->v1->fX());
y -= frac * (y - curline->v1->fY());
}
z1 = plane.ZatPoint(x, y) - ViewPos.Z;
if (wallc->sx2 > wallc->sx1 + 1)
{
x = curline->v1->fX();
y = curline->v1->fY();
if (wallc->sx2 == viewwidth && 0 != (den = wallc->tleft.X - wallc->tright.X - wallc->tleft.Y + wallc->tright.Y))
{
double frac = (wallc->tright.Y - wallc->tright.X) / den;
x += frac * (curline->v2->fX() - x);
y += frac * (curline->v2->fY() - y);
}
z2 = plane.ZatPoint(x, y) - ViewPos.Z;
}
else
{
z2 = z1;
}
}
else
{
x = curline->v1->fX();
y = curline->v1->fY();
if (wallc->sx1 == 0 && 0 != (den = wallc->tleft.X - wallc->tright.X + wallc->tleft.Y - wallc->tright.Y))
{
double frac = (wallc->tleft.Y + wallc->tleft.X) / den;
x += frac * (curline->v2->fX() - x);
y += frac * (curline->v2->fY() - y);
}
z1 = plane.ZatPoint(x, y) - ViewPos.Z;
if (wallc->sx2 > wallc->sx1 + 1)
{
x = curline->v2->fX();
y = curline->v2->fY();
if (wallc->sx2 == viewwidth && 0 != (den = wallc->tleft.X - wallc->tright.X - wallc->tleft.Y + wallc->tright.Y))
{
double frac = (wallc->tright.Y - wallc->tright.X) / den;
x -= frac * (x - curline->v1->fX());
y -= frac * (y - curline->v1->fY());
}
z2 = plane.ZatPoint(x, y) - ViewPos.Z;
}
else
{
z2 = z1;
}
}
return R_CreateWallSegmentY(outbuf, z1, z2, wallc);
}
}
void PrepWall(float *vstep, fixed_t *upos, double walxrepeat, int x1, int x2)
{
float uOverZ = WallT.UoverZorg + WallT.UoverZstep * (float)(x1 + 0.5 - CenterX);
float invZ = WallT.InvZorg + WallT.InvZstep * (float)(x1 + 0.5 - CenterX);
float uGradient = WallT.UoverZstep;
float zGradient = WallT.InvZstep;
float xrepeat = (float)walxrepeat;
float depthScale = (float)(WallT.InvZstep * WallTMapScale2);
float depthOrg = (float)(-WallT.UoverZstep * WallTMapScale2);
if (xrepeat < 0.0f)
{
for (int x = x1; x < x2; x++)
{
float u = uOverZ / invZ;
upos[x] = (fixed_t)((xrepeat - u * xrepeat) * FRACUNIT);
vstep[x] = depthOrg + u * depthScale;
uOverZ += uGradient;
invZ += zGradient;
}
}
else
{
for (int x = x1; x < x2; x++)
{
float u = uOverZ / invZ;
upos[x] = (fixed_t)(u * xrepeat * FRACUNIT);
vstep[x] = depthOrg + u * depthScale;
uOverZ += uGradient;
invZ += zGradient;
}
}
}
void PrepLWall(fixed_t *upos, double walxrepeat, int x1, int x2)
{
float uOverZ = WallT.UoverZorg + WallT.UoverZstep * (float)(x1 + 0.5 - CenterX);
float invZ = WallT.InvZorg + WallT.InvZstep * (float)(x1 + 0.5 - CenterX);
float uGradient = WallT.UoverZstep;
float zGradient = WallT.InvZstep;
float xrepeat = (float)walxrepeat;
if (xrepeat < 0.0f)
{
for (int x = x1; x < x2; x++)
{
float u = uOverZ / invZ * xrepeat - xrepeat;
upos[x] = (fixed_t)(u * FRACUNIT);
uOverZ += uGradient;
invZ += zGradient;
}
}
else
{
for (int x = x1; x < x2; x++)
{
float u = uOverZ / invZ * xrepeat;
upos[x] = (fixed_t)(u * FRACUNIT);
uOverZ += uGradient;
invZ += zGradient;
}
}
}
}