Move line handling to more files
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21 changed files with 1051 additions and 973 deletions
227
src/swrenderer/line/r_wallsetup.cpp
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227
src/swrenderer/line/r_wallsetup.cpp
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#include <stdlib.h>
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#include <stddef.h>
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#include "templates.h"
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#include "i_system.h"
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#include "doomdef.h"
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#include "doomstat.h"
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#include "doomdata.h"
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#include "p_lnspec.h"
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#include "r_sky.h"
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#include "v_video.h"
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#include "m_swap.h"
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#include "w_wad.h"
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#include "stats.h"
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#include "a_sharedglobal.h"
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#include "d_net.h"
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#include "g_level.h"
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#include "r_wallsetup.h"
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#include "v_palette.h"
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#include "r_data/colormaps.h"
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#include "r_walldraw.h"
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#include "swrenderer/r_main.h"
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#include "swrenderer/r_memory.h"
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#include "swrenderer/line/r_line.h"
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namespace swrenderer
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{
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short walltop[MAXWIDTH];
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short wallbottom[MAXWIDTH];
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short wallupper[MAXWIDTH];
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short walllower[MAXWIDTH];
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float swall[MAXWIDTH];
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fixed_t lwall[MAXWIDTH];
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double lwallscale;
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int R_CreateWallSegmentY(short *outbuf, double z, const FWallCoords *wallc)
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{
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return R_CreateWallSegmentY(outbuf, z, z, wallc);
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}
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int R_CreateWallSegmentY(short *outbuf, double z1, double z2, const FWallCoords *wallc)
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{
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float y1 = (float)(CenterY - z1 * InvZtoScale / wallc->sz1);
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float y2 = (float)(CenterY - z2 * InvZtoScale / wallc->sz2);
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if (y1 < 0 && y2 < 0) // entire line is above screen
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{
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memset(&outbuf[wallc->sx1], 0, (wallc->sx2 - wallc->sx1) * sizeof(outbuf[0]));
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return 3;
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}
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else if (y1 > viewheight && y2 > viewheight) // entire line is below screen
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{
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fillshort(&outbuf[wallc->sx1], wallc->sx2 - wallc->sx1, viewheight);
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return 12;
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}
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if (wallc->sx2 <= wallc->sx1)
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return 0;
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float rcp_delta = 1.0f / (wallc->sx2 - wallc->sx1);
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if (y1 >= 0.0f && y2 >= 0.0f && xs_RoundToInt(y1) <= viewheight && xs_RoundToInt(y2) <= viewheight)
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{
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for (int x = wallc->sx1; x < wallc->sx2; x++)
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{
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float t = (x - wallc->sx1) * rcp_delta;
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float y = y1 * (1.0f - t) + y2 * t;
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outbuf[x] = (short)xs_RoundToInt(y);
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}
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}
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else
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{
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for (int x = wallc->sx1; x < wallc->sx2; x++)
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{
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float t = (x - wallc->sx1) * rcp_delta;
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float y = y1 * (1.0f - t) + y2 * t;
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outbuf[x] = (short)clamp(xs_RoundToInt(y), 0, viewheight);
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}
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}
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return 0;
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}
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int R_CreateWallSegmentYSloped(short *outbuf, const secplane_t &plane, const FWallCoords *wallc, seg_t *curline, bool xflip)
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{
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if (!plane.isSlope())
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{
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return R_CreateWallSegmentY(outbuf, plane.Zat0() - ViewPos.Z, wallc);
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}
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else
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{
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// Get Z coordinates at both ends of the line
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double x, y, den, z1, z2;
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if (xflip)
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{
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x = curline->v2->fX();
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y = curline->v2->fY();
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if (wallc->sx1 == 0 && 0 != (den = wallc->tleft.X - wallc->tright.X + wallc->tleft.Y - wallc->tright.Y))
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{
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double frac = (wallc->tleft.Y + wallc->tleft.X) / den;
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x -= frac * (x - curline->v1->fX());
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y -= frac * (y - curline->v1->fY());
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}
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z1 = plane.ZatPoint(x, y) - ViewPos.Z;
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if (wallc->sx2 > wallc->sx1 + 1)
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{
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x = curline->v1->fX();
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y = curline->v1->fY();
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if (wallc->sx2 == viewwidth && 0 != (den = wallc->tleft.X - wallc->tright.X - wallc->tleft.Y + wallc->tright.Y))
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{
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double frac = (wallc->tright.Y - wallc->tright.X) / den;
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x += frac * (curline->v2->fX() - x);
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y += frac * (curline->v2->fY() - y);
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}
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z2 = plane.ZatPoint(x, y) - ViewPos.Z;
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}
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else
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{
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z2 = z1;
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}
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}
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else
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{
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x = curline->v1->fX();
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y = curline->v1->fY();
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if (wallc->sx1 == 0 && 0 != (den = wallc->tleft.X - wallc->tright.X + wallc->tleft.Y - wallc->tright.Y))
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{
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double frac = (wallc->tleft.Y + wallc->tleft.X) / den;
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x += frac * (curline->v2->fX() - x);
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y += frac * (curline->v2->fY() - y);
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}
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z1 = plane.ZatPoint(x, y) - ViewPos.Z;
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if (wallc->sx2 > wallc->sx1 + 1)
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{
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x = curline->v2->fX();
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y = curline->v2->fY();
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if (wallc->sx2 == viewwidth && 0 != (den = wallc->tleft.X - wallc->tright.X - wallc->tleft.Y + wallc->tright.Y))
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{
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double frac = (wallc->tright.Y - wallc->tright.X) / den;
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x -= frac * (x - curline->v1->fX());
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y -= frac * (y - curline->v1->fY());
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}
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z2 = plane.ZatPoint(x, y) - ViewPos.Z;
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}
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else
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{
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z2 = z1;
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}
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}
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return R_CreateWallSegmentY(outbuf, z1, z2, wallc);
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}
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}
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void PrepWall(float *vstep, fixed_t *upos, double walxrepeat, int x1, int x2)
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{
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float uOverZ = WallT.UoverZorg + WallT.UoverZstep * (float)(x1 + 0.5 - CenterX);
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float invZ = WallT.InvZorg + WallT.InvZstep * (float)(x1 + 0.5 - CenterX);
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float uGradient = WallT.UoverZstep;
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float zGradient = WallT.InvZstep;
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float xrepeat = (float)walxrepeat;
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float depthScale = (float)(WallT.InvZstep * WallTMapScale2);
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float depthOrg = (float)(-WallT.UoverZstep * WallTMapScale2);
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if (xrepeat < 0.0f)
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{
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for (int x = x1; x < x2; x++)
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{
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float u = uOverZ / invZ;
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upos[x] = (fixed_t)((xrepeat - u * xrepeat) * FRACUNIT);
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vstep[x] = depthOrg + u * depthScale;
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uOverZ += uGradient;
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invZ += zGradient;
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}
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}
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else
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{
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for (int x = x1; x < x2; x++)
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{
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float u = uOverZ / invZ;
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upos[x] = (fixed_t)(u * xrepeat * FRACUNIT);
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vstep[x] = depthOrg + u * depthScale;
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uOverZ += uGradient;
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invZ += zGradient;
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}
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}
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}
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void PrepLWall(fixed_t *upos, double walxrepeat, int x1, int x2)
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{
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float uOverZ = WallT.UoverZorg + WallT.UoverZstep * (float)(x1 + 0.5 - CenterX);
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float invZ = WallT.InvZorg + WallT.InvZstep * (float)(x1 + 0.5 - CenterX);
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float uGradient = WallT.UoverZstep;
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float zGradient = WallT.InvZstep;
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float xrepeat = (float)walxrepeat;
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if (xrepeat < 0.0f)
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{
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for (int x = x1; x < x2; x++)
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{
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float u = uOverZ / invZ * xrepeat - xrepeat;
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upos[x] = (fixed_t)(u * FRACUNIT);
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uOverZ += uGradient;
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invZ += zGradient;
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}
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}
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else
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{
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for (int x = x1; x < x2; x++)
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{
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float u = uOverZ / invZ * xrepeat;
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upos[x] = (fixed_t)(u * FRACUNIT);
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uOverZ += uGradient;
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invZ += zGradient;
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}
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}
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}
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}
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