- Added Gez's thing activation submission.
SVN r1904 (trunk)
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19ef8399a8
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819158a8fe
9 changed files with 131 additions and 55 deletions
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@ -420,17 +420,11 @@ void AActor::Die (AActor *source, AActor *inflictor)
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// the activator of the script.
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// New: In Hexen, the thing that died is the activator,
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// so now a level flag selects who the activator gets to be.
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if (special && (!(flags & MF_SPECIAL) || (flags3 & MF3_ISMONSTER)) && !(activationtype & THINGSPEC_NoDeathSpecial))
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// Everything is now moved to P_ActivateThingSpecial().
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if (special && (!(flags & MF_SPECIAL) || (flags3 & MF3_ISMONSTER))
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&& !(activationtype & THINGSPEC_NoDeathSpecial))
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{
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// Activation flags override LEVEL_ACTOWNSPECIAL if set.
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AActor *activator = (activationtype & THINGSPEC_TriggerActs ? source :
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(activationtype & THINGSPEC_ThingActs ? this : (level.flags & LEVEL_ACTOWNSPECIAL ? this : source)));
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if (activationtype & THINGSPEC_ThingTargets)
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this->target = source;
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if (activationtype & THINGSPEC_TriggerTargets)
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source->target = this;
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LineSpecials[special] (NULL, activator, false, args[0], args[1], args[2], args[3], args[4]);
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special = 0;
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P_ActivateThingSpecial(this, source, true);
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}
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if (CountsAsKill())
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