Added "Miscellaneous Options" -> "Save/Load confirmation" option (defaults to true). When disabled, confirmation dialog won't be shown when performing quicksave/quickload.
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4 changed files with 25 additions and 4 deletions
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@ -47,6 +47,7 @@
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extern FSaveGameNode *quickSaveSlot;
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EXTERN_CVAR (Bool, saveloadconfirmation) // [mxd]
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class DMessageBoxMenu : public DMenu
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{
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@ -588,13 +589,22 @@ CCMD (quicksave)
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if (gamestate != GS_LEVEL)
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return;
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
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if (quickSaveSlot == NULL)
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{
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S_Sound(CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
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M_StartControlPanel(false);
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M_SetMenu(NAME_Savegamemenu);
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return;
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}
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// [mxd]. Just save the game, no questions asked.
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if (!saveloadconfirmation)
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{
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G_SaveGame(quickSaveSlot->Filename.GetChars(), quickSaveSlot->Title);
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return;
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}
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S_Sound(CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
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DMenu *newmenu = new DQuickSaveMenu(false);
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newmenu->mParentMenu = DMenu::CurrentMenu;
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M_ActivateMenu(newmenu);
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@ -666,22 +676,30 @@ void DQuickLoadMenu::HandleResult(bool res)
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CCMD (quickload)
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{ // F9
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M_StartControlPanel (true);
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if (netgame)
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{
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M_StartControlPanel(true);
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M_StartMessage (GStrings("QLOADNET"), 1);
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return;
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}
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if (quickSaveSlot == NULL)
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{
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M_StartControlPanel(false);
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M_StartControlPanel(true);
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// signal that whatever gets loaded should be the new quicksave
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quickSaveSlot = (FSaveGameNode *)1;
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M_SetMenu(NAME_Loadgamemenu);
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return;
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}
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// [mxd]. Just load the game, no questions asked.
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if (!saveloadconfirmation)
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{
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G_LoadGame(quickSaveSlot->Filename.GetChars());
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return;
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}
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M_StartControlPanel(true);
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DMenu *newmenu = new DQuickLoadMenu(false);
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newmenu->mParentMenu = DMenu::CurrentMenu;
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M_ActivateMenu(newmenu);
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