- implement stat gpu on vulkan and fix it on opengl
This commit is contained in:
parent
692aed0551
commit
81e32ecc72
12 changed files with 176 additions and 19 deletions
|
|
@ -43,21 +43,16 @@ CUSTOM_CVAR(Int, gl_debug_level, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOIN
|
|||
|
||||
CVAR(Bool, gl_debug_breakpoint, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
|
||||
|
||||
extern bool gpuStatActive;
|
||||
extern bool keepGpuStatActive;
|
||||
extern FString gpuStatOutput;
|
||||
|
||||
namespace OpenGLRenderer
|
||||
{
|
||||
|
||||
namespace
|
||||
{
|
||||
bool gpuStatActive = false;
|
||||
bool keepGpuStatActive = false;
|
||||
std::vector<std::pair<FString, GLuint>> timeElapsedQueries;
|
||||
FString gpuStatOutput;
|
||||
}
|
||||
|
||||
ADD_STAT(gpu)
|
||||
{
|
||||
keepGpuStatActive = true;
|
||||
return gpuStatOutput;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue