Merge branch 'ZCompat2'
This commit is contained in:
commit
81f72ca4dd
7 changed files with 848 additions and 1065 deletions
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@ -54,6 +54,7 @@
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#include "w_wad.h"
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#include "textures.h"
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#include "g_levellocals.h"
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#include "vm.h"
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// MACROS ------------------------------------------------------------------
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@ -103,6 +104,7 @@ enum
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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extern TArray<FMapThing> MapThingsConverted;
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extern bool ForceNodeBuild;
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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@ -177,10 +179,6 @@ static const char *const SectorPlanes[] =
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"floor", "ceil", NULL
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};
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static TArray<int> CompatParams;
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static int ii_compatparams;
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static TArray<FString> TexNames;
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// CODE --------------------------------------------------------------------
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//==========================================================================
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@ -198,7 +196,6 @@ void ParseCompatibility()
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unsigned int j;
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BCompatMap.Clear();
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CompatParams.Clear();
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// The contents of this file are not cumulative, as it should not
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// be present in user-distributed maps.
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@ -251,205 +248,12 @@ void ParseCompatibility()
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{
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flags.CompatFlags[Options[i].WhichSlot] |= Options[i].CompatFlags;
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}
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else if (sc.Compare("clearlineflags"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_CLEARFLAGS);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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}
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else if (sc.Compare("setlineflags"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETFLAGS);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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}
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else if (sc.Compare("setlinespecial"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETSPECIAL);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetString();
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CompatParams.Push(P_FindLineSpecial(sc.String, NULL, NULL));
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for (int i = 0; i < 5; i++)
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{
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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}
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}
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else if (sc.Compare("setlinesectorref"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETLINESECTORREF);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetString();
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CompatParams.Push(sc.MustMatchString(LineSides));
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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flags.CompatFlags[SLOT_BCOMPAT] |= BCOMPATF_REBUILDNODES;
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}
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else if (sc.Compare("clearlinespecial"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_CLEARSPECIAL);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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}
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else if (sc.Compare("setactivation"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETACTIVATION);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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}
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else if (sc.Compare("setsectoroffset"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETSECTOROFFSET);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetString();
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CompatParams.Push(sc.MustMatchString(SectorPlanes));
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sc.MustGetFloat();
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CompatParams.Push(int(sc.Float*65536.));
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}
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else if (sc.Compare("setsectorspecial"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETSECTORSPECIAL);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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}
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else if (sc.Compare("setwallyscale"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETWALLYSCALE);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetString();
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CompatParams.Push(sc.MustMatchString(LineSides));
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sc.MustGetString();
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CompatParams.Push(sc.MustMatchString(WallTiers));
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sc.MustGetFloat();
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CompatParams.Push(int(sc.Float*65536.));
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}
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else if (sc.Compare("setwalltexture"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETWALLTEXTURE);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetString();
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CompatParams.Push(sc.MustMatchString(LineSides));
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sc.MustGetString();
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CompatParams.Push(sc.MustMatchString(WallTiers));
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sc.MustGetString();
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const FString texName = sc.String;
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const unsigned int texIndex = TexNames.Find(texName);
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const unsigned int texCount = TexNames.Size();
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if (texIndex == texCount)
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{
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TexNames.Push(texName);
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}
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CompatParams.Push(texIndex);
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}
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else if (sc.Compare("setthingz"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETTHINGZ);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetFloat();
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CompatParams.Push(int(sc.Float*256)); // do not use full fixed here so that it can eventually handle larger levels
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}
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else if (sc.Compare("setsectortag"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETTAG);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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}
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else if (sc.Compare("setthingflags"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETTHINGFLAGS);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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}
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else if (sc.Compare("setvertex"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETVERTEX);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetFloat();
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CompatParams.Push(int(sc.Float * 256)); // do not use full fixed here so that it can eventually handle larger levels
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sc.MustGetFloat();
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CompatParams.Push(int(sc.Float * 256)); // do not use full fixed here so that it can eventually handle larger levels
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flags.CompatFlags[SLOT_BCOMPAT] |= BCOMPATF_REBUILDNODES;
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}
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else if (sc.Compare("setthingskills"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETTHINGSKILLS);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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}
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else if (sc.Compare("setsectortexture"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETSECTORTEXTURE);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetString();
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CompatParams.Push(sc.MustMatchString(SectorPlanes));
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sc.MustGetString();
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const FString texName = sc.String;
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const unsigned int texIndex = TexNames.Find(texName);
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const unsigned int texCount = TexNames.Size();
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if (texIndex == texCount)
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{
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TexNames.Push(texName);
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}
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CompatParams.Push(texIndex);
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}
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else if (sc.Compare("setsectorlight"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETSECTORLIGHT);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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}
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else
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{
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sc.UnGet();
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break;
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}
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}
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if (flags.ExtCommandIndex != ~0u)
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{
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CompatParams.Push(CP_END);
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}
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sc.MustGetStringName("}");
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for (j = 0; j < md5array.Size(); ++j)
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{
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@ -465,7 +269,7 @@ void ParseCompatibility()
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//
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//==========================================================================
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void CheckCompatibility(MapData *map)
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FName CheckCompatibility(MapData *map)
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{
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FMD5Holder md5;
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FCompatValues *flags;
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@ -473,7 +277,6 @@ void CheckCompatibility(MapData *map)
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ii_compatflags = 0;
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ii_compatflags2 = 0;
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ib_compatflags = 0;
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ii_compatparams = -1;
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// When playing Doom IWAD levels force COMPAT_SHORTTEX and COMPATF_LIGHT.
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// I'm not sure if the IWAD maps actually need COMPATF_LIGHT but it certainly does not hurt.
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@ -488,13 +291,16 @@ void CheckCompatibility(MapData *map)
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flags = BCompatMap.CheckKey(md5);
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FString hash;
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for (size_t j = 0; j < sizeof(md5.Bytes); ++j)
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{
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hash.AppendFormat("%02X", md5.Bytes[j]);
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}
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if (developer >= DMSG_NOTIFY)
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{
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Printf("MD5 = ");
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for (size_t j = 0; j < sizeof(md5.Bytes); ++j)
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{
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Printf("%02X", md5.Bytes[j]);
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}
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Printf("MD5 = %s", hash.GetChars());
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if (flags != NULL)
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{
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Printf(", cflags = %08x, cflags2 = %08x, bflags = %08x\n",
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@ -511,7 +317,6 @@ void CheckCompatibility(MapData *map)
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ii_compatflags |= flags->CompatFlags[SLOT_COMPAT];
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ii_compatflags2 |= flags->CompatFlags[SLOT_COMPAT2];
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ib_compatflags |= flags->CompatFlags[SLOT_BCOMPAT];
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ii_compatparams = flags->ExtCommandIndex;
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}
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// Reset i_compatflags
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@ -522,6 +327,7 @@ void CheckCompatibility(MapData *map)
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{
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ib_compatflags |= BCOMPATF_FLOATBOB;
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}
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return FName(hash, true); // if this returns NAME_None it means there is no scripted compatibility handler.
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}
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//==========================================================================
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@ -530,229 +336,130 @@ void CheckCompatibility(MapData *map)
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//
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//==========================================================================
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void SetCompatibilityParams()
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void SetCompatibilityParams(FName checksum)
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{
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if (ii_compatparams != -1)
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if (checksum != NAME_None)
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{
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unsigned i = ii_compatparams;
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while (i < CompatParams.Size() && CompatParams[i] != CP_END)
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PClass *const cls = PClass::FindClass("LevelCompatibility");
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if (cls != nullptr)
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{
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switch (CompatParams[i])
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PFunction *const func = dyn_cast<PFunction>(cls->FindSymbol("Apply", true));
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if (func != nullptr)
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{
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case CP_CLEARFLAGS:
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{
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if ((unsigned)CompatParams[i+1] < level.lines.Size())
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{
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line_t *line = &level.lines[CompatParams[i+1]];
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line->flags &= ~CompatParams[i+2];
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}
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i+=3;
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break;
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}
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case CP_SETFLAGS:
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{
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if ((unsigned)CompatParams[i+1] < level.lines.Size())
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{
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line_t *line = &level.lines[CompatParams[i+1]];
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line->flags |= CompatParams[i+2];
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}
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i+=3;
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break;
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}
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case CP_SETSPECIAL:
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{
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if ((unsigned)CompatParams[i+1] < level.lines.Size())
|
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{
|
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line_t *line = &level.lines[CompatParams[i+1]];
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line->special = CompatParams[i+2];
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for(int ii=0;ii<5;ii++)
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{
|
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line->args[ii] = CompatParams[i+ii+3];
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}
|
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}
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i+=8;
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break;
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}
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case CP_CLEARSPECIAL:
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{
|
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if ((unsigned)CompatParams[i+1] < level.lines.Size())
|
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{
|
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line_t *line = &level.lines[CompatParams[i+1]];
|
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line->special = 0;
|
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memset(line->args, 0, sizeof(line->args));
|
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}
|
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i += 2;
|
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break;
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}
|
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case CP_SETACTIVATION:
|
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{
|
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if ((unsigned)CompatParams[i+1] < level.lines.Size())
|
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{
|
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line_t *line = &level.lines[CompatParams[i+1]];
|
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line->activation = CompatParams[i+2];
|
||||
}
|
||||
i += 3;
|
||||
break;
|
||||
}
|
||||
case CP_SETSECTOROFFSET:
|
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{
|
||||
if ((unsigned)CompatParams[i+1] < level.sectors.Size())
|
||||
{
|
||||
sector_t *sec = &level.sectors[CompatParams[i+1]];
|
||||
const double delta = CompatParams[i + 3] / 65536.0;
|
||||
secplane_t& plane = sector_t::floor == CompatParams[i + 2]
|
||||
? sec->floorplane
|
||||
: sec->ceilingplane;
|
||||
plane.ChangeHeight(delta);
|
||||
sec->ChangePlaneTexZ(CompatParams[i + 2], delta);
|
||||
}
|
||||
i += 4;
|
||||
break;
|
||||
}
|
||||
case CP_SETSECTORSPECIAL:
|
||||
{
|
||||
const unsigned index = CompatParams[i + 1];
|
||||
if (index < level.sectors.Size())
|
||||
{
|
||||
level.sectors[index].special = CompatParams[i + 2];
|
||||
}
|
||||
i += 3;
|
||||
break;
|
||||
}
|
||||
case CP_SETWALLYSCALE:
|
||||
{
|
||||
if ((unsigned)CompatParams[i+1] < level.lines.Size())
|
||||
{
|
||||
side_t *side = level.lines[CompatParams[i+1]].sidedef[CompatParams[i+2]];
|
||||
if (side != NULL)
|
||||
{
|
||||
side->SetTextureYScale(CompatParams[i+3], CompatParams[i+4] / 65536.);
|
||||
}
|
||||
}
|
||||
i += 5;
|
||||
break;
|
||||
}
|
||||
case CP_SETWALLTEXTURE:
|
||||
{
|
||||
if ((unsigned)CompatParams[i + 1] < level.lines.Size())
|
||||
{
|
||||
side_t *side = level.lines[CompatParams[i + 1]].sidedef[CompatParams[i + 2]];
|
||||
if (side != NULL)
|
||||
{
|
||||
assert(TexNames.Size() > (unsigned int)CompatParams[i + 4]);
|
||||
const FTextureID texID = TexMan.GetTexture(TexNames[CompatParams[i + 4]], ETextureType::Any);
|
||||
side->SetTexture(CompatParams[i + 3], texID);
|
||||
}
|
||||
}
|
||||
i += 5;
|
||||
break;
|
||||
}
|
||||
case CP_SETTHINGZ:
|
||||
{
|
||||
// When this is called, the things haven't been spawned yet so we can alter the position inside the MapThings array.
|
||||
if ((unsigned)CompatParams[i+1] < MapThingsConverted.Size())
|
||||
{
|
||||
MapThingsConverted[CompatParams[i+1]].pos.Z = CompatParams[i+2]/256.;
|
||||
}
|
||||
i += 3;
|
||||
break;
|
||||
}
|
||||
case CP_SETTAG:
|
||||
{
|
||||
if ((unsigned)CompatParams[i + 1] < level.sectors.Size())
|
||||
{
|
||||
// this assumes that the sector does not have any tags yet!
|
||||
if (CompatParams[i + 2] == 0)
|
||||
{
|
||||
tagManager.RemoveSectorTags(CompatParams[i + 1]);
|
||||
}
|
||||
else
|
||||
{
|
||||
tagManager.AddSectorTag(CompatParams[i + 1], CompatParams[i + 2]);
|
||||
}
|
||||
}
|
||||
i += 3;
|
||||
break;
|
||||
}
|
||||
case CP_SETTHINGFLAGS:
|
||||
{
|
||||
if ((unsigned)CompatParams[i + 1] < MapThingsConverted.Size())
|
||||
{
|
||||
MapThingsConverted[CompatParams[i + 1]].flags = CompatParams[i + 2];
|
||||
}
|
||||
i += 3;
|
||||
break;
|
||||
}
|
||||
case CP_SETVERTEX:
|
||||
{
|
||||
if ((unsigned)CompatParams[i + 1] < level.vertexes.Size())
|
||||
{
|
||||
level.vertexes[CompatParams[i + 1]].p.X = CompatParams[i + 2] / 256.;
|
||||
level.vertexes[CompatParams[i + 1]].p.Y = CompatParams[i + 3] / 256.;
|
||||
}
|
||||
i += 4;
|
||||
break;
|
||||
}
|
||||
case CP_SETTHINGSKILLS:
|
||||
{
|
||||
if ((unsigned)CompatParams[i + 1] < MapThingsConverted.Size())
|
||||
{
|
||||
MapThingsConverted[CompatParams[i + 1]].SkillFilter = CompatParams[i + 2];
|
||||
}
|
||||
i += 3;
|
||||
break;
|
||||
}
|
||||
case CP_SETSECTORTEXTURE:
|
||||
{
|
||||
if ((unsigned)CompatParams[i + 1] < level.sectors.Size())
|
||||
{
|
||||
sector_t *sec = &level.sectors[CompatParams[i+1]];
|
||||
assert (sec != nullptr);
|
||||
secplane_t& plane = sector_t::floor == CompatParams[i + 2]
|
||||
? sec->floorplane
|
||||
: sec->ceilingplane;
|
||||
assert(TexNames.Size() > (unsigned int)CompatParams[i + 3]);
|
||||
const FTextureID texID = TexMan.GetTexture(TexNames[CompatParams[i + 3]], ETextureType::Any);
|
||||
|
||||
sec->SetTexture(CompatParams[i + 2], texID);
|
||||
}
|
||||
i += 4;
|
||||
break;
|
||||
}
|
||||
case CP_SETSECTORLIGHT:
|
||||
{
|
||||
if ((unsigned)CompatParams[i + 1] < level.sectors.Size())
|
||||
{
|
||||
sector_t *sec = &level.sectors[CompatParams[i+1]];
|
||||
assert (sec != nullptr);
|
||||
|
||||
sec->SetLightLevel((unsigned)CompatParams[i + 2]);
|
||||
}
|
||||
i += 3;
|
||||
break;
|
||||
}
|
||||
case CP_SETLINESECTORREF:
|
||||
{
|
||||
if ((unsigned)CompatParams[i + 1] < level.lines.Size())
|
||||
{
|
||||
line_t *line = &level.lines[CompatParams[i + 1]];
|
||||
assert(line != nullptr);
|
||||
side_t *side = line->sidedef[CompatParams[i + 2]];
|
||||
if (side != nullptr && (unsigned)CompatParams[i + 3] < level.sectors.Size())
|
||||
{
|
||||
side->sector = &level.sectors[CompatParams[i + 3]];
|
||||
}
|
||||
}
|
||||
i += 4;
|
||||
break;
|
||||
}
|
||||
|
||||
VMValue param = { (int)checksum };
|
||||
VMCall(func->Variants[0].Implementation, ¶m, 1, nullptr, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DLevelCompatibility, OffsetSectorPlane)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(sector);
|
||||
PARAM_INT(planeval);
|
||||
PARAM_FLOAT(delta);
|
||||
|
||||
sector_t *sec = &level.sectors[sector];
|
||||
secplane_t& plane = sector_t::floor == planeval? sec->floorplane : sec->ceilingplane;
|
||||
plane.ChangeHeight(delta);
|
||||
sec->ChangePlaneTexZ(planeval, delta);
|
||||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DLevelCompatibility, ClearSectorTags)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(sector);
|
||||
tagManager.RemoveSectorTags(sector);
|
||||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DLevelCompatibility, AddSectorTag)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(sector);
|
||||
PARAM_INT(tag);
|
||||
tagManager.AddSectorTag(sector, tag);
|
||||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetThingSkills)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(thing);
|
||||
PARAM_INT(skillmask);
|
||||
|
||||
if ((unsigned)thing < MapThingsConverted.Size())
|
||||
{
|
||||
MapThingsConverted[thing].SkillFilter = skillmask;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetThingZ)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(thing);
|
||||
PARAM_FLOAT(z);
|
||||
|
||||
if ((unsigned)thing < MapThingsConverted.Size())
|
||||
{
|
||||
MapThingsConverted[thing].pos.Z = z;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetThingFlags)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(thing);
|
||||
PARAM_INT(flags);
|
||||
|
||||
if ((unsigned)thing < MapThingsConverted.Size())
|
||||
{
|
||||
MapThingsConverted[thing].flags = flags;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetVertex)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_UINT(vertex);
|
||||
PARAM_FLOAT(x);
|
||||
PARAM_FLOAT(y);
|
||||
|
||||
if (vertex < level.vertexes.Size())
|
||||
{
|
||||
level.vertexes[vertex].p = DVector2(x, y);
|
||||
}
|
||||
ForceNodeBuild = true;
|
||||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetLineSectorRef)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_UINT(lineidx);
|
||||
PARAM_UINT(sideidx);
|
||||
PARAM_UINT(sectoridx);
|
||||
|
||||
if ( sideidx < 2
|
||||
&& lineidx < level.lines.Size()
|
||||
&& sectoridx < level.sectors.Size())
|
||||
{
|
||||
line_t *line = &level.lines[lineidx];
|
||||
side_t *side = line->sidedef[sideidx];
|
||||
side->sector = &level.sectors[sectoridx];
|
||||
if (sideidx == 0) line->frontsector = side->sector;
|
||||
else line->backsector = side->sector;
|
||||
}
|
||||
ForceNodeBuild = true;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CCMD mapchecksum
|
||||
|
|
@ -799,3 +506,4 @@ CCMD (hiddencompatflags)
|
|||
{
|
||||
Printf("%08x %08x %08x\n", ii_compatflags, ii_compatflags2, ib_compatflags);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -36,7 +36,7 @@ struct FMD5HashTraits
|
|||
extern TMap<FMD5Holder, FCompatValues, FMD5HashTraits> BCompatMap;
|
||||
|
||||
void ParseCompatibility();
|
||||
void CheckCompatibility(MapData *map);
|
||||
void SetCompatibilityParams();
|
||||
FName CheckCompatibility(MapData *map);
|
||||
void SetCompatibilityParams(FName);
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -3756,7 +3756,7 @@ void P_SetupLevel (const char *lumpname, int position)
|
|||
{
|
||||
level.maptype = MAPTYPE_UDMF;
|
||||
}
|
||||
CheckCompatibility(map);
|
||||
FName checksum = CheckCompatibility(map);
|
||||
if (ib_compatflags & BCOMPATF_REBUILDNODES)
|
||||
{
|
||||
ForceNodeBuild = true;
|
||||
|
|
@ -3834,7 +3834,7 @@ void P_SetupLevel (const char *lumpname, int position)
|
|||
times[0].Unclock();
|
||||
}
|
||||
|
||||
SetCompatibilityParams();
|
||||
SetCompatibilityParams(checksum);
|
||||
|
||||
times[6].Clock();
|
||||
P_LoopSidedefs (true);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue