- backend update from Raze.

* add QualifiedName to VMFunction and allocate these static names from the class data memory arena instead of using FStrings.
* null pointer type checks in the VM added to avoid crash on bad codegen.
This commit is contained in:
Christoph Oelckers 2023-07-22 09:55:49 +02:00
commit 81fb9a26b2
25 changed files with 78 additions and 44 deletions

View file

@ -348,8 +348,8 @@ public:
bool IsQuaternion() const { return ValueType == TypeQuaternion || ValueType == TypeFQuaternion || ValueType == TypeQuaternionStruct; };
bool IsBoolCompat() const { return ValueType->isScalar(); }
bool IsObject() const { return ValueType->isObjectPointer(); }
bool IsArray() const { return ValueType->isArray() || (ValueType->isPointer() && ValueType->toPointer()->PointedType->isArray()); }
bool isStaticArray() const { return (ValueType->isPointer() && ValueType->toPointer()->PointedType->isStaticArray()); } // can only exist in pointer form.
bool IsArray() const { return ValueType->isArray() || (ValueType->isPointer() && ValueType->toPointer()->PointedType && ValueType->toPointer()->PointedType->isArray()); }
bool isStaticArray() const { return (ValueType->isPointer() && ValueType->toPointer()->PointedType && ValueType->toPointer()->PointedType->isStaticArray()); } // can only exist in pointer form.
bool IsDynamicArray() const { return (ValueType->isDynArray()); }
bool IsMap() const { return ValueType->isMap(); }
bool IsMapIterator() const { return ValueType->isMapIterator(); }