- Implementing RGB666 colormatching to replace less precise RGB555 in some parts of the code.
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821b10a254
18 changed files with 368 additions and 627 deletions
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@ -2636,12 +2636,12 @@ static void R_DrawMaskedSegsBehindParticle (const vissprite_t *vis)
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}
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}
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void R_DrawParticle_C (vissprite_t *vis)
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//inline int clamp(int x, int y, int z) { return ((x < y) ? x : (z < y) ? z : y); }
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void R_DrawParticle (vissprite_t *vis)
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{
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DWORD *bg2rgb;
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int spacing;
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BYTE *dest;
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DWORD fg;
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BYTE color = vis->Style.colormap[vis->startfrac];
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int yl = vis->y1;
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int ycount = vis->y2 - yl + 1;
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@ -2653,33 +2653,10 @@ void R_DrawParticle_C (vissprite_t *vis)
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DrawerCommandQueue::WaitForWorkers();
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// vis->renderflags holds translucency level (0-255)
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{
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fixed_t fglevel, bglevel;
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DWORD *fg2rgb;
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fixed_t fglevel, bglevel;
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fglevel = ((vis->renderflags + 1) << 8) & ~0x3ff;
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bglevel = FRACUNIT-fglevel;
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fg2rgb = Col2RGB8[fglevel>>10];
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bg2rgb = Col2RGB8[bglevel>>10];
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fg = fg2rgb[color];
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}
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/*
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spacing = RenderTarget->GetPitch() - countbase;
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dest = ylookup[yl] + x1 + dc_destorg;
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do
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{
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int count = countbase;
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do
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{
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DWORD bg = bg2rgb[*dest];
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bg = (fg+bg) | 0x1f07c1f;
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*dest++ = RGB32k.All[bg & (bg>>15)];
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} while (--count);
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dest += spacing;
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} while (--ycount);*/
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fglevel = ((vis->renderflags + 1) << 8) & ~0x3ff;
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bglevel = FRACUNIT-fglevel;
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// original was row-wise
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// width = countbase
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@ -2695,9 +2672,11 @@ void R_DrawParticle_C (vissprite_t *vis)
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dest = ylookup[yl] + x + dc_destorg;
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for (int y = 0; y < ycount; y++)
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{
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DWORD bg = bg2rgb[*dest];
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bg = (fg+bg) | 0x1f07c1f;
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*dest = RGB32k.All[bg & (bg>>15)];
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uint32_t dest_r = MIN((GPalette.BaseColors[*dest].r * bglevel + GPalette.BaseColors[color].r * fglevel) >> 18, 63);
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uint32_t dest_g = MIN((GPalette.BaseColors[*dest].g * bglevel + GPalette.BaseColors[color].g * fglevel) >> 18, 63);
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uint32_t dest_b = MIN((GPalette.BaseColors[*dest].b * bglevel + GPalette.BaseColors[color].b * fglevel) >> 18, 63);
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*dest = RGB256k.RGB[dest_r][dest_g][dest_b];
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dest += spacing;
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}
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}
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