- scriptified the functions in a_possessed.cpp and added the needed exports and constants.

- fixed: Script functions did not receive the function name when being created.
- relaxed the asserts for PARAM_STATE, because the VM knows nothing about ATAG_STATE. Any state variable's content (e.g. Actor.SeeState) will receive ATAG_GENERIC, rather than ATAG_STATE.
- added a 'NeedResult' flag so that certain operations can create shorter code if the result of the expression is not needed. So far only used for postdecrement/increment statements on local variables (which is the most frequent case where this matters.)
- fixed postincrement and decrement for local variables. Due to the result preservation semantics it created faulty code.
This commit is contained in:
Christoph Oelckers 2016-10-26 11:30:30 +02:00
commit 823c52aeb2
16 changed files with 246 additions and 170 deletions

View file

@ -510,6 +510,14 @@ bool AActor::SetState (FState *newstate, bool nofunction)
return true;
}
DEFINE_ACTION_FUNCTION(AActor, SetState)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_STATE(state);
PARAM_BOOL_OPT(nofunction) { nofunction = false; }
ACTION_RETURN_BOOL(self->SetState(state, nofunction));
};
//============================================================================
//
// AActor :: AddInventory