- scriptified the functions in a_possessed.cpp and added the needed exports and constants.

- fixed: Script functions did not receive the function name when being created.
- relaxed the asserts for PARAM_STATE, because the VM knows nothing about ATAG_STATE. Any state variable's content (e.g. Actor.SeeState) will receive ATAG_GENERIC, rather than ATAG_STATE.
- added a 'NeedResult' flag so that certain operations can create shorter code if the result of the expression is not needed. So far only used for postdecrement/increment statements on local variables (which is the most frequent case where this matters.)
- fixed postincrement and decrement for local variables. Due to the result preservation semantics it created faulty code.
This commit is contained in:
Christoph Oelckers 2016-10-26 11:30:30 +02:00
commit 823c52aeb2
16 changed files with 246 additions and 170 deletions

View file

@ -905,6 +905,14 @@ done:
return res;
}
DEFINE_ACTION_FUNCTION(AActor, CheckSight)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_OBJECT(target, AActor);
PARAM_INT_OPT(flags) { flags = 0; }
ACTION_RETURN_BOOL(P_CheckSight(self, target, flags));
}
ADD_STAT (sight)
{
FString out;