- scriptified the functions in a_possessed.cpp and added the needed exports and constants.
- fixed: Script functions did not receive the function name when being created. - relaxed the asserts for PARAM_STATE, because the VM knows nothing about ATAG_STATE. Any state variable's content (e.g. Actor.SeeState) will receive ATAG_GENERIC, rather than ATAG_STATE. - added a 'NeedResult' flag so that certain operations can create shorter code if the result of the expression is not needed. So far only used for postdecrement/increment statements on local variables (which is the most frequent case where this matters.) - fixed postincrement and decrement for local variables. Due to the result preservation semantics it created faulty code.
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16 changed files with 246 additions and 170 deletions
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@ -665,6 +665,7 @@ VMFunction *FFunctionBuildList::AddFunction(PFunction *functype, FxExpression *c
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it.Code = code;
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it.PrintableName = name;
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it.Function = new VMScriptFunction;
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it.Function->Name = functype->SymbolName;
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it.Function->ImplicitArgs = functype->GetImplicitArgs();
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it.Proto = nullptr;
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it.FromDecorate = fromdecorate;
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