- Added a new parameter to all crushing action specials that selects
which crushing mode is used: 0 uses the game's default for compatibility, 1 uses Doom's mode (crushers continue to move while damaging any actors ) and 2 uses Hexen's mode (crushers stay at blocking actor's top until they die). Since Generic_Crusher already used all 5 args I created a second version for Hexen crushing mode. - Added PICKUP flag to DECORATE. SVN r817 (trunk)
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parent
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17 changed files with 140 additions and 109 deletions
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@ -121,7 +121,7 @@ bool DMover::MoveAttached(int crush, fixed_t move, int floorOrCeiling, bool rese
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// dest is the desired d value for the plane
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//
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DMover::EResult DMover::MovePlane (fixed_t speed, fixed_t dest, int crush,
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int floorOrCeiling, int direction)
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int floorOrCeiling, int direction, bool hexencrush)
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{
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bool flag;
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fixed_t lastpos;
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@ -228,7 +228,7 @@ DMover::EResult DMover::MovePlane (fixed_t speed, fixed_t dest, int crush,
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flag = P_ChangeSector (m_Sector, crush, speed, 0);
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if (flag)
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{
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if (crush >= 0 && gameinfo.gametype != GAME_Hexen)
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if (crush >= 0 && !hexencrush)
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{
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m_Sector->floortexz += m_Sector->floorplane.HeightDiff (lastpos);
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m_Sector->AdjustFloorClip ();
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@ -294,7 +294,7 @@ DMover::EResult DMover::MovePlane (fixed_t speed, fixed_t dest, int crush,
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flag = P_ChangeSector (m_Sector, crush, -speed, 1);
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if (flag)
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{
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if (crush >= 0 && gameinfo.gametype != GAME_Hexen)
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if (crush >= 0 && !hexencrush)
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{
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m_Sector->ceilingtexz += m_Sector->ceilingplane.HeightDiff (lastpos);
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return crushed;
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