- Added a new parameter to all crushing action specials that selects

which crushing mode is used: 0 uses the game's default for compatibility,
  1 uses Doom's mode (crushers continue to move while damaging any actors ) and
  2 uses Hexen's mode (crushers stay at blocking actor's top until they die).
  Since Generic_Crusher already used all 5 args I created a second version for
  Hexen crushing mode.
- Added PICKUP flag to DECORATE.


SVN r817 (trunk)
This commit is contained in:
Christoph Oelckers 2008-03-19 22:47:04 +00:00
commit 8244d1ea07
17 changed files with 140 additions and 109 deletions

View file

@ -503,7 +503,7 @@ void A_AlienSpectreDeath (AActor *self)
if (self->GetClass() == RUNTIME_CLASS(AAlienSpectre1))
{
EV_DoFloor (DFloor::floorLowerToLowest, NULL, 999, FRACUNIT, 0, 0, 0);
EV_DoFloor (DFloor::floorLowerToLowest, NULL, 999, FRACUNIT, 0, 0, 0, false);
log = 95;
}
else if (self->GetClass() == RUNTIME_CLASS(AAlienSpectre2))
@ -575,7 +575,7 @@ void A_AlienSpectreDeath (AActor *self)
{ // Another Sigil piece. Woohoo!
log = 83;
}
EV_DoFloor (DFloor::floorLowerToLowest, NULL, 666, FRACUNIT, 0, 0, 0);
EV_DoFloor (DFloor::floorLowerToLowest, NULL, 666, FRACUNIT, 0, 0, 0, false);
}
else
{