- Added a new parameter to all crushing action specials that selects
which crushing mode is used: 0 uses the game's default for compatibility, 1 uses Doom's mode (crushers continue to move while damaging any actors ) and 2 uses Hexen's mode (crushers stay at blocking actor's top until they die). Since Generic_Crusher already used all 5 args I created a second version for Hexen crushing mode. - Added PICKUP flag to DECORATE. SVN r817 (trunk)
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17 changed files with 140 additions and 109 deletions
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@ -503,7 +503,7 @@ void A_AlienSpectreDeath (AActor *self)
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if (self->GetClass() == RUNTIME_CLASS(AAlienSpectre1))
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{
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EV_DoFloor (DFloor::floorLowerToLowest, NULL, 999, FRACUNIT, 0, 0, 0);
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EV_DoFloor (DFloor::floorLowerToLowest, NULL, 999, FRACUNIT, 0, 0, 0, false);
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log = 95;
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}
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else if (self->GetClass() == RUNTIME_CLASS(AAlienSpectre2))
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@ -575,7 +575,7 @@ void A_AlienSpectreDeath (AActor *self)
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{ // Another Sigil piece. Woohoo!
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log = 83;
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}
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EV_DoFloor (DFloor::floorLowerToLowest, NULL, 666, FRACUNIT, 0, 0, 0);
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EV_DoFloor (DFloor::floorLowerToLowest, NULL, 666, FRACUNIT, 0, 0, 0, false);
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}
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else
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{
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