- Added a new parameter to all crushing action specials that selects
which crushing mode is used: 0 uses the game's default for compatibility, 1 uses Doom's mode (crushers continue to move while damaging any actors ) and 2 uses Hexen's mode (crushers stay at blocking actor's top until they die). Since Generic_Crusher already used all 5 args I created a second version for Hexen crushing mode. - Added PICKUP flag to DECORATE. SVN r817 (trunk)
This commit is contained in:
parent
b1241d7f06
commit
8244d1ea07
17 changed files with 140 additions and 109 deletions
|
|
@ -674,7 +674,7 @@ void APowerCoupling::Die (AActor *source, AActor *inflictor)
|
|||
P_NoiseAlert (source, this);
|
||||
}
|
||||
EV_DoDoor (DDoor::doorClose, NULL, players[i].mo, 225, 2*FRACUNIT, 0, 0, 0);
|
||||
EV_DoFloor (DFloor::floorLowerToHighest, NULL, 44, FRACUNIT, 0, 0, 0);
|
||||
EV_DoFloor (DFloor::floorLowerToHighest, NULL, 44, FRACUNIT, 0, 0, 0, false);
|
||||
players[i].mo->GiveInventoryType (QuestItemClasses[5]);
|
||||
S_Sound (CHAN_VOICE, "svox/voc13", 1, ATTN_NORM);
|
||||
players[i].SetLogNumber (13);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue