- Added a new parameter to all crushing action specials that selects
which crushing mode is used: 0 uses the game's default for compatibility, 1 uses Doom's mode (crushers continue to move while damaging any actors ) and 2 uses Hexen's mode (crushers stay at blocking actor's top until they die). Since Generic_Crusher already used all 5 args I created a second version for Hexen crushing mode. - Added PICKUP flag to DECORATE. SVN r817 (trunk)
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parent
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commit
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17 changed files with 140 additions and 109 deletions
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@ -56,7 +56,8 @@ void DCeiling::Serialize (FArchive &arc)
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<< m_Texture
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<< m_NewSpecial
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<< m_Tag
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<< m_OldDirection;
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<< m_OldDirection
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<< m_Hexencrush;
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}
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void DCeiling::PlayCeilingSound ()
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@ -121,7 +122,7 @@ void DCeiling::Tick ()
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case -1:
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// DOWN
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res = MoveCeiling (m_Speed, m_BottomHeight, m_Crush, m_Direction);
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res = MoveCeiling (m_Speed, m_BottomHeight, m_Crush, m_Direction, m_Hexencrush);
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if (res == pastdest)
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{
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@ -180,6 +181,7 @@ DCeiling::DCeiling (sector_t *sec, fixed_t speed1, fixed_t speed2, int silent)
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: DMovingCeiling (sec)
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{
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m_Crush = -1;
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m_Hexencrush = false;
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m_Speed = m_Speed1 = speed1;
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m_Speed2 = speed2;
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m_Silent = silent;
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@ -192,7 +194,7 @@ DCeiling::DCeiling (sector_t *sec, fixed_t speed1, fixed_t speed2, int silent)
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// [RH] Added tag, speed, speed2, height, crush, silent, change params
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bool EV_DoCeiling (DCeiling::ECeiling type, line_t *line,
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int tag, fixed_t speed, fixed_t speed2, fixed_t height,
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int crush, int silent, int change)
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int crush, int silent, int change, bool hexencrush)
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{
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int secnum;
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bool rtn;
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@ -382,6 +384,7 @@ manual_ceiling:
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ceiling->m_Tag = tag;
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ceiling->m_Type = type;
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ceiling->m_Crush = crush;
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ceiling->m_Hexencrush = hexencrush;
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// Do not interpolate instant movement ceilings.
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// Note for ZDoomGL: Check to make sure that you update the sector
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