- Added a new parameter to all crushing action specials that selects
which crushing mode is used: 0 uses the game's default for compatibility, 1 uses Doom's mode (crushers continue to move while damaging any actors ) and 2 uses Hexen's mode (crushers stay at blocking actor's top until they die). Since Generic_Crusher already used all 5 args I created a second version for Hexen crushing mode. - Added PICKUP flag to DECORATE. SVN r817 (trunk)
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17 changed files with 140 additions and 109 deletions
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@ -121,7 +121,7 @@ void DDoor::Tick ()
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case -1:
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// DOWN
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res = MoveCeiling (m_Speed, m_BotDist, -1, m_Direction);
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res = MoveCeiling (m_Speed, m_BotDist, -1, m_Direction, false);
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// killough 10/98: implement gradual lighting effects
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if (m_LightTag != 0 && m_TopDist != -m_Sector->floorplane.d)
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@ -168,7 +168,7 @@ void DDoor::Tick ()
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case 1:
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// UP
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res = MoveCeiling (m_Speed, m_TopDist, -1, m_Direction);
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res = MoveCeiling (m_Speed, m_TopDist, -1, m_Direction, false);
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// killough 10/98: implement gradual lighting effects
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if (m_LightTag != 0 && m_TopDist != -m_Sector->floorplane.d)
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@ -552,7 +552,7 @@ bool DAnimatedDoor::StartClosing ()
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}
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fixed_t topdist = m_Sector->ceilingplane.d;
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if (MoveCeiling (2048*FRACUNIT, m_BotDist, 0, -1) == crushed)
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if (MoveCeiling (2048*FRACUNIT, m_BotDist, 0, -1, false) == crushed)
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{
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return false;
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}
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