- Added a new parameter to all crushing action specials that selects
which crushing mode is used: 0 uses the game's default for compatibility, 1 uses Doom's mode (crushers continue to move while damaging any actors ) and 2 uses Hexen's mode (crushers stay at blocking actor's top until they die). Since Generic_Crusher already used all 5 args I created a second version for Hexen crushing mode. - Added PICKUP flag to DECORATE. SVN r817 (trunk)
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parent
b1241d7f06
commit
8244d1ea07
17 changed files with 140 additions and 109 deletions
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@ -2707,13 +2707,13 @@ void A_BossDeath (AActor *actor)
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{
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if (type == NAME_Fatso)
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{
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EV_DoFloor (DFloor::floorLowerToLowest, NULL, 666, FRACUNIT, 0, 0, 0);
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EV_DoFloor (DFloor::floorLowerToLowest, NULL, 666, FRACUNIT, 0, 0, 0, false);
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return;
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}
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if (type == NAME_Arachnotron)
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{
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EV_DoFloor (DFloor::floorRaiseByTexture, NULL, 667, FRACUNIT, 0, 0, 0);
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EV_DoFloor (DFloor::floorRaiseByTexture, NULL, 667, FRACUNIT, 0, 0, 0, false);
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return;
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}
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}
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@ -2722,7 +2722,7 @@ void A_BossDeath (AActor *actor)
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switch (level.flags & LEVEL_SPECACTIONSMASK)
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{
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case LEVEL_SPECLOWERFLOOR:
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EV_DoFloor (DFloor::floorLowerToLowest, NULL, 666, FRACUNIT, 0, 0, 0);
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EV_DoFloor (DFloor::floorLowerToLowest, NULL, 666, FRACUNIT, 0, 0, 0, false);
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return;
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case LEVEL_SPECOPENDOOR:
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