- Added a new parameter to all crushing action specials that selects
which crushing mode is used: 0 uses the game's default for compatibility, 1 uses Doom's mode (crushers continue to move while damaging any actors ) and 2 uses Hexen's mode (crushers stay at blocking actor's top until they die). Since Generic_Crusher already used all 5 args I created a second version for Hexen crushing mode. - Added PICKUP flag to DECORATE. SVN r817 (trunk)
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17 changed files with 140 additions and 109 deletions
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@ -73,7 +73,7 @@ void DPlat::Tick ()
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switch (m_Status)
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{
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case up:
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res = MoveFloor (m_Speed, m_High, m_Crush, 1);
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res = MoveFloor (m_Speed, m_High, m_Crush, 1, false);
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if (res == crushed && (m_Crush == -1))
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{
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@ -115,7 +115,7 @@ void DPlat::Tick ()
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break;
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case down:
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res = MoveFloor (m_Speed, m_Low, -1, -1);
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res = MoveFloor (m_Speed, m_Low, -1, -1, false);
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if (res == pastdest)
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{
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